Escape Goat 2: From empty space to finished level

GamesRadar - Every video game level started out as a completely blank slate. Piece by piece, whoever designed the level had to plot out what they wanted the player to accomplish, and the path they would take to do so. But we don't often take the time to stop and think about that; we just plow on through to the next area, blissfully unaware of just how much work went into the creation of our surroundings. A bit like real life, really.

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