Steve Gaynor, Karla Zimonja, Johnnemann Nordhagen and Kate Craig are no strangers to game development. As individuals, they've worked on titles such as BioShock 2, BioShock Infinite and The Bureau: XCOM Declassified. One of them even has experience making social games.
They're making a new house. One not made of Sheetrock and timber, but code and polygons. This is Gone Home, a game devoid of violence or superpowers, in which you explore a house, searching for your lost family members in a personal story without much context beyond that. If all goes well, this title will put The Fullbright Company, and the Portland game scene, on the map.