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What Shin Megami Tensei 4's DLC Says About The Future of Mobile Gaming

Mobile games rely on the "freemium" model of in-app purchases to stay afloat. Low entry costs and small micro transactions rule the field, nickel and diming customers for everything from costumes to level unlocks. It's something that traditional handheld games have, for the most part, avoided. Pay $40 upfront and you get your game, no progression unlocks or stat boosters.

That is, until Shin Megami Tensei 4 shipped with pay-to-win money and EXP boosters as DLC. How did this happen and what does it say about the future of handheld gaming?

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Abriael1078d ago

Nothing new. It even appeared on actual home consoles.

Pay to win is no problem when the game is offline.

Canary1078d ago

Exactly.

But it's still a bad thing that we've got paid DLC for boring mechanical cheating instead of free cheat codes for fun cheating these days.

GenericNameHere1078d ago

I got the $30 from registering both Fire Emblem Awakening and Shin Megami Tensei IV. I personally dont mind the amoun of DLC. As for what the DLC are, they're fine if you don't want to grind. The SMT games are MUCH harder than the Persona games, so if you want to play the game without being frustrated, the option is there. The Clipped Wings DLC are pretty awesome though. The angels aren't that good, but they are fun boss battles.

Kenshin_BATT0USAI1078d ago

In SMT4's case. It's a damn hard game at times. Some people might not be able to tolerate it.

SegaSaturn6691078d ago

Fire emblem in lunatic and lunatic+ was absolutely pay2win.

It's not the end of the world, but beating games with this sort of aid takes away some sense of achievement.

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