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The Current Generation was the Toughest So Far

We Gained, But We Also Lost

The end of the current generation is just a few months away now, and as things wind down to a close, there’s one thought that makes me a little sad; there were many casualties in this current generation. It’s not unheard of for games to be cancelled during development; Blizzard’s killing of StarCraft: Ghost is still a bitter pill for many to swallow, but we didn’t just lose games. We lost developers and even publishers. When you stop and look back at how many people lost their jobs over the last few years, it becomes clear that the transition to the first HD generation caused many people to take risks they couldn’t recover from. Here’s a quick summary of the people that gambled on this generation and lost in big ways.

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