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IGN all GTA 4 podcast

IGN wrote: "Yet another week of desolate solitude in the world of videogame news. It seems as though everyone is too scared to break any worthwhile news around the launch of GTA IV (t-minus 20 days and counting). In that very same spirit we're devoting this podcast to all things GTA IV. It's a hype train people and the conductor is calling, "All aboard!" Oh, and Nate is absent for the first half of the podcast, that's sure to please our faithful listeners. "

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Grown Folks Talk3478d ago (Edited 3478d ago )

Differences from previous Grand Theft Auto games

Technical

* After the initial load sequence, there are no loading sequences during gameplay. A Rockstar spokesperson claimed, "you can basically play the game from beginning to end without a single load screen."[18]
* Variations in the terrain affect the way that characters walk. The way the player moves is controlled by Euphoria, instead of pre-written animations, enabling character movements to be more realistic. Rockstar Games announced that Euphoria would be used in future Rockstar titles.[19] The Euphoria engine enables NPCs to react in a realistic way to the player's actions. In one preview, a player knocked an NPC out a window and the character grabbed onto a ledge to stop himself from falling.[20]

Gameplay

* Titles in the GTA series have traditionally been heavily mission based (fixed missions must be completed to progress through each game), but the freedom to explore and play outside of the set missions in GTA IV will now be more relevant to progress through the game, according to comments by a Rockstar spokesperson: "We're really trying to blur the line between on-[mission] and off-mission. So storyline, and what you do outside [it], and how those two things influence each other."[18]
* Niko will be able to perform a variety of new actions such as climbing telephone poles and fire escapes, pushing people who bump into him, calling women for dates,[21] playing darts and bowling. Niko may become intoxicated by which the character stumbles and the blurry camera bounces about.
* The player will not be able to fly any fixed-wing aircraft.[22] However, helicopters will be flyable. Francis International Airport (from Grand Theft Auto III) is confirmed to be in the game.
* It is possible to have multiple active missions, due to the fact that some missions will run over the course of several days and will require the player to wait for further instructions, etc.[23]
* The use of the mobile phone has been expanded to perform multiple actions. When selecting the mobile phone, a zoomed-in version of the phone pops up in the bottom right-hand corner of the screen and a list of several commands are made available to the player, such as "meet me here," etc. Retrying a failed mission can be performed by accessing the menu. The phone can be used outside of vehicles to listen to one of the 18 radio stations. The player can take photos with the mobile phone and upload them to the police computer. Niko can dial 911 to call the police for them to arrest an enemy/pedestrian that is fighting/shooting at him, or just to trick them into wasting resources on a false alarm. He can also contact the paramedics and the fire station.[24]
* Stealing a parked car can no longer be done simply by opening the door and driving off. Now, it involves Niko approaching the car, breaking the glass, and hotwiring it; only then can he use it. The way Niko enters the car would look different each time depending on where and how he is in relation to the car. There will be several animation variations to sneaking up to a car and breaking its window. Because of the Euphoria engine, the way the character will approach the car will be completely random.
* Players will be able to choose from five different camera views while in a car, including a dashboard view, two outside views near and far from the car, a road view, and a cinematic view.[citation needed] The new chase cam will follow the player but focus the camera direction on a target vehicle.[25]
* All cars feature a standard GPS device while more expensive vehicles have voice-navigation GPS. Car damage physics have been greatly improved.[citation needed] When major collisions on motorbikes occur, the player's helmet is likely to fall off. Niko can lose health if he crashes. Vehicles will not explode if they are flipped over.
* When driving in a car the player will be able to smash the window with his elbow, free-aim, and fire out of the broken window with any weapon in Niko's arsenal.[26]
* The gunfight system has been reworked to feel natural by using a cover system similar to that of Gears of War and Uncharted: Drake's Fortune, as the combat system in previous games was awkward and cumbersome.[27] The player can slide to cover, blind fire, and free aim. When locked on, the target's health is indicated by eight purple segments on the target circle. Players can now target individual body parts using a revamped targeting system.[28] Niko's health is represented by a green semi-circle on the left side of the radar, and a right semi-circle represents armour. If Niko gets injured, he can recover health by eating, sleeping or using medical kits. Body armour and actual health will play different roles. Health is more likely to be reduced by falls and going through the windscreen of a car when crashing, Body armour will be damaged more by gunshots and stab wounds.[29]
* Notable weapons in this game other than melee fighting with fists and knives include pistols, Uzis, assault rifles, sniper rifle, rocket launchers, and molotov cokktails.[30]
* The in-game prostitutes now offer three "levels of service": masturbation, fellatio or intercourse[4]
* Niko will be able to visit comedy clubs and cabarets in the game.[31]
* There will be no "fantasy vehicles", such as Jet-packs, invincible cars or tanks.
* According to Dan Houser, "virtually none of the characters from the previous games are returning, as a lot of them are dead anyway."[32]

NPC behaviour

* Police and wanted levels will now operate differently. When the police are in search of Niko, the player will now have to avoid a certain radius marked on the map in which the police will be looking for him. The size of this radius will increase with the player's wanted level (the more stars, the bigger the radius) and re-centres itself on Niko's location if he is spotted by the police. Instead of utilizing the "Pay 'N' Spray" as in previous games, Niko has to realistically disguise himself by clandestinely changing vehicles in empty areas such as parking garages, a feature seen in the video game Mafia: The City of Lost Heaven. When on foot, police will not shoot at Niko unless he has committed a serious offence. If they catch up to Niko, he will put his hands up and the player has a chance to run away. Additionally, pedestrians with cellphones can now report crimes.[33][34] The player also now has the option when arrested to attempt to escape before the handcuffs are slapped on.[28]
* Interpersonal relationships are now dynamic; ignoring cell phone calls or refusing help will change the attitude of specific characters towards Niko.[28]
* Pedestrians are much more intelligent, realistic, and diverse, using mobile phones, cash machines, eating snacks, drinking soda, reading newspapers, scratching their noses, coughing, smoking, and interacting with each other through laughter and remarks. Homeless people will be seen in alleys rubbing their hands over a flaming barrel, sitting against walls, asking for spare change, and other expected actions.[citation needed] The flow of pedestrians and traffic will be different depending on the time of day. Pedestrians and motorists will often act as good Samaritans and aid characters that Niko is attacking or carjacking.[28]

Environment

* Niko's outfit can be changed throughout the game. However, it will not be possible to customise his physique or hairstyle as in Grand Theft Auto: San Andreas, as Dan Houser explained: "We want this installment to focus more on interacting with other in-game people other than yourself."
* Heavy fire will scar – and permanently destroy – parts of the environment. It is possible to shoot through walls with powerful weapons.[citation needed]
* When Niko goes to the hospital, he has to pay $100 and he will keep his weapons. When Niko gets arrested, he has to pay more than $100 and he will lose his weapons.
* In a police vehicle, Niko can use an in-car computer to access the criminal database and discover information about various criminals in Liberty City, possibly including himself.[35]
* The player can hail a cab in order to travel to any address in the city. When riding, the player has the option of viewing the journey from the inside, or skipping it to arrive at the destination immediately.[citation needed] The player will be able to ask the driver to change the radio station by pressing D-pad left or right.
* Niko will make use of the Internet as a means of communication. Although the exact details of the role of the Internet in the game are being kept secret, it has been revealed that Niko can access the internet from various cyber cafés, one of which is called "[email protected]" (twat) in order to upload a resume for prospective employers.[33] There are over 100 accessible, fictitious websites within the game. Although [email protected] was seen early in Grand Theft Auto III, it did not give the player the option to "surf the internet".[36]
* Every street in the game will have a name; some missions will require the player to go to a specific address.[37]
* There is now an autosave that activates after completing a mission.[38]
* A day in Liberty City is forty-eight minutes long (one game hour lasts two minutes in real time), instead of twenty-four as in previous Grand Theft Auto titles.[39]
* Some meetings in the game will take place high in the buildings of skyscrapers, which will subsequently allow Niko to throw people off the buildings. However, Niko will not be able to access all the buildings in the game.

Grown Folks Talk3478d ago

Don't really G A S personally. Thanks for playing.