If you’ve played one Worms videogame, you’ve played them all. Chances are you’ll know someone who has said this at some point. Perhaps you’ve even thought it yourself; it’s not hard to take a look at the screenshots or read a list of bulletpoints from a fact sheet and feel that Team17 have relied on incremental updates for far too long. However, last year’s Worms Revolution genuinely pushed against the boundaries of the classic Worms formula and made all that had gone before practically redundant. Can this year’s addition, Worms: Clan Wars, lead to the same seismic shift in the franchise?