Gi - Cloudberry Kingdom is a procedurally generated platformer for the Wii U (also available on Xbox 360, PS3 and Steam). Pwnee Studios, a small team lead by Jordan Fisher, developed the game. Ubisoft handled the publishing duties on the game. Cloudberry started out seeking help via a kickstarter because designing a game is a tough job and money does not last forever. The game reached its initial goal with the simple goal of designing an infinite platformer that could generate random levels via a smart AI. Initially the main objective was to bring the game to PC and Wii U, but Ubisoft got involved at some point and it went multi-console. So, how does this random platformer that reacts to player skill play?