RedLynx Trials 2: Second Edition is one of the oldest templates remixed for the Internet age. It follows the Kikstart/Stunt Biker template, where you make your way across a side-scrolling obstacle course. There are four controls - lean forward, lean back, accelerate and brake. By manipulating these, you have to do things like climb ramps, mount tyres and career wildly down a wooden Rollercoaster course at a significant proportion of the speed of light.
If you had to make that game with modern technology, what would you add? Well, you would increase the physics massively, creating a much more authentic experience - as authentic as a clearly artificial game concept can be, anyway. Probably a better way of describing it would be "more interesting". Oh, and the physics clearly has to go to work on the ragdolls, meaning that when you misjudge a gap and slightly over-accelerate there's a winceworthy collision as your rider's face hits the obstacle, while your bike happily trundles on. The first fifteen minutes of play in Trials 2, the beneficiary of these what-ifs, will be pretty much constant laughter at the ludicrousness of the collisions. In the hours that follow, there'll still be moments that force a gasp or a yelp.