Edge:Blacklist is a series of answers to questions posed in the wake of Splinter Cell: Conviction. Why can’t you move bodies? Why must you kill everyone? Where are the gadgets? Where is Spies vs Mercs? Well, now you can, you don’t have to, they’re all here, and it’s back. Conviction was yanked from the depths of development hell with a speedy that’ll-do-just-ship-it approach and was a surprisingly successful rescue job, but Blacklist was planned and directed like a laser to be all things to all players. Whatever you’ve found to like about any Splinter Cell game is here in quantities so extravagant that it’s almost daunting, and in combinations so random that it’s a disaster.