"Eternal Darkness: Sanity’s Requiem was one of the most popular games released on the Nintendo GameCube. This was due to many factors including the mature setting (a rare move for Nintendo), never before seen Insanity Effects and a fantastic story. Since this release, fans including myself have begged and pleaded with Nintendo for a sequel. Our request has finally been heard and Shadow of the Eternals is presently on Kickstarter to acquire the needed funds for development." -BootHammer
An Eternal Darkness: Sanity's Requiem remaster would certainly "resonate with fans," according to director Denis Dyack.
I have been asking for a remake for Nintendo's next console launch. The sanity system was a very nice touch.
One of the best horror games ever. Nintendo should have capitalized on this. It's still not too late.
Even not being an owner of a current Nintendo console, I for one would love to see this. Preferably a remake, though.
Denis Dyack, who's currently working on Deadhaus Sonata, said that interactive streaming is a much more provocative opportunity than next-gen consoles, despite their impressive technological leaps.
Cool concept.
Well the base game needs to be pretty good for users to be invested in and participate in the interaction.
Anything can be provocative if it's done right. The consoles are just a means to an end, but it's the software on those consoles, hopefully using that technology, that will make it provocative.
Interactive streaming, as it's being talked about here, is an interesting concept, but provocative is not really the right word to use. I'd call it interesting, because it is something kind of new. What I feel however, is that the implementation will likely not be that compelling, as things that are new, usually are very superficial, and if it's not successful, it either dies, or slows down adoption. Asynchronous cloud compute was that thing this gen. Lots of potential. Had a viable proof of concept released by MS(even though people don't recognize this). Failed to impress. Now, no one cares.....even MS. It was irrelevant, and now it's practically forgotten except for what used the same principals before MS decided to make it into a marketing catchphrase.
Wccftech talked to Denis Dyack to learn how he plans to bring narrative to the F2P online space in Deadhaus Sonata, thanks to Genvid's interactive streaming technology and Amazon's Lumberyard engine and Web Services in the cloud.
Come to PS3!
A sequel gamers have waited so long for. I really hope this one gets the green light.
This is one game that I actually want that's using kickstarter and its doing terribly. Here's an actual promising game and its getting no support, yet all kinds of other crap games go past their goal relatively quickly. That Dyack guy must carry one hell of a stigma to cause its mediocre funding.
Sad to see this games won't get funded. They only have 8 days to go and it doesn't even fund halfway. Guess people are still crying about Denis past story and wanted the project to fail badly.
I suggest you all go pledge to make the game fund, since you are all interested in the game and sad that it still has a lot of ground to cover. We are currently 5300+ fans helping the game, join us!