Matthew Sawrey, Thunderbolt writes:
Now recall the header image for this article. In it there are two pictures of grass. One is real, the other is a 3D model. Could you tell me which the real grass is? Left or right?
I doubt that you can, you don’t have any cows at your disposal. But a videogame equips its players with various means of interaction that can be used to poke and prod at prettily detailed scenes, indicators to tell us that the world we’ve temporarily transported our consciousness into isn’t real.
What we so often find when we test their limits is that for all of their purported aspirations towards realism, videogames are crassly abstract experiences. What is usually meant when a marketing campaign claims that a game is ‘realistic’ is that the game is visually realistic. But looking realistic doesn’t necessarily equate to ‘being’ or ‘feeling’ realistic.