Piracy, Pricing, and Used Games

The [a]list daily: "The games industry's pet peeve for decades was piracy. The issue dominated discussions at industry conferences. Countless hours were spent creating and enabling various forms of copy protection. Industry studies claimed billions of dollars in lost sales due to pirated copies, though the amounts were always speculative. The issue has become less critical, being replaced in prominence by the issue of used games and how that represents lost revenue for publishers and developers."

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Scatpants1899d ago

It's funny that people buying used games is now worse than stealing.

kevnb1899d ago

its more or less a bigger problem because even soccer moms do it. Games get beat in a week, traded over and over again. At Gamestop people are getting ripped off when they trade in, and save $5 when they buy used.

Muffins12231899d ago

Its actually just as the same as [pirating in the publishers and developers eyes....either way they get no money when you buy used copy or pirate it so im sure they would not care if you pirated if you bought used games...

starchild1899d ago

Well, from the developer/publisher's viewpoint whether I buy a game and I share my game with someone through piracy or sell it to someone, either way they don't see any money from that other than the first sale.

The other thing to think about is that people that pirate games in many cases simply wouldn't have the money to buy the game in the first place, while the person buying a used copy is spending money that could have went to the developer and is instead going to the person or store selling the used game.

MRMagoo1231899d ago

Most ppl buying a used game would not have purchased a new one in the first place so they would not get money from the any way, i think they fail to realise this.

caseh1899d ago (Edited 1899d ago )

Same argument as piracy really, can't count these as missed sales as they would never have bought it to begin with. The exception being that used game sales also fund the game stores that purchase the bulk of new games from publishers to begin with.

atr911899d ago (Edited 1899d ago )

They undertand, they want more money and aren't above compelling people to buy retail. I just think it's a shame that it renders physical media (discs) useless after a single install. Online codes I'm fine with, since it's all online purchacing anyway.

kevnb1899d ago (Edited 1899d ago )

why? Because they bought a copy $5 less? Game wasn't free, it still cost them something.

TacoTaru1899d ago

It is especially the problem when the consumer only pays $5 less than the price of a new copy. That person would most likely have paid the extra $5 if the used copy wasn't available. I don't have a problem with people buying used games months after launch and saving a bunch, but the early used sales don't save the consumer much and remove profits from the creators of the games.

Muffins12231899d ago (Edited 1899d ago )

I think the game developer should ban used game sales for the first 3 months of the game...that would eliminate allot of the used game sales.Maybe they can do deals or partner ships to only,just a example,publish to best buy and in return best buy wont sell used copies of that game that is exclusive to their store.I can see this coming up in the future. Both sides win,That one store or several selected stores gets all the sales of that game because you can only get it at their store around launch,and then in return from the exclusivity they wont sell the game used only new copies!

atr911899d ago

If a certain number of people want to play the game, then only that number of copies will sell. By locking a game to an account they force more people to o buy the game. It adds up for them, there may not be much of a price difference but it sucks if you try to get an old game or buy a used one. It also hurts the buisness of sellers.