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Bethesda Announces Rogue Warrior - First Screens

Bethesda Softworks, a ZeniMax Media company, today announced its plans to publish Rogue Warrior, an authentic, tactical first-person shooter based on the best-selling book series by Richard (Dick) Marcinko, former U.S. Navy SEAL and founder of both SEAL Team Six and Red Cell. Rogue Warrior is being developed for the Xbox 360™ videogame and entertainment system from Microsoft, the PLAYSTATION3 computer entertainment system, and Windows by Zombie Studios in conjunction with Bethesda Softworks. Rogue Warrior is scheduled for a fall 2007 release.

“We are very excited to be working on Rogue Warrior, which allows us the chance to bring Bethesda’s creative vision and development expertise to this brand,” said Vlatko Andonov, president of Bethesda Softworks. “This game marks our return to shooters since our highly successful Terminator series, and we hope to offer fans a true next-generation gameplay experience.”

Rogue Warrior is a story-driven shooter that provides team-based tactical combat set in massive, contiguous levels using Unreal 3 streaming technology. Central to the game’s single and multiplayer experience is the idea of a freeform battlefield, where players are given the freedom to choose how to complete a given objective, allowing for creativity and surprises, rather than heavily scripted events and tightly contained spaces traditionally used in this genre.

An advanced AI system allows NPCs to react and fight realistically, see and hear others, and respond as a team. Rogue Warrior offers a new take on the multiplayer experience, with 10 gameplay modes and a system whereby maps are created using tiles that are selected by each team. Rogue Warrior’s tiling system allows users to experience over 200 maps in both day and nighttime settings. In addition, the campaign features solo and on-the-fly cooperative play for up to four players, where anyone can join or leave an existing campaign game at any time without having to go to menus or save progress.

“Rogue Warrior is the game we’ve been waiting to make for years,” said Mark Long, lead producer at Zombie Studios. “We’re using terrific technology in a way that’s different from other games - we have a unique HUD and control system for your teammates, on-the-fly co-op play, and we’ve really focused our efforts on making multiplayer more fun and challenging by giving you lots of modes and hundreds of maps you can see and play. We’re thrilled to be working with Bethesda on this new initiative using a brand we know and love.”

In Rogue Warrior, you play Dick Marcinko, leader of an elite SEAL unit trapped behind enemy lines in North Korea on a covert mission to assess the threat posed by North Korea’s nuclear arsenal. When war breaks out between North and South Korea, you must try to lead your team back into South Korea while greatly outnumbered and with no support and limited resupply. Your journey will take you through a variety of never-before-seen environments inside of North Korea, including submarine pens, shipbreaker yards, prison camps, and more.

A 30-year veteran with the U.S. Navy, Dick Marcinko served in both the Underwater Demolitions Team and Navy SEAL programs, was a military attache in Cambodia, and conceived, founded, and commanded SEAL Team Six, the U.S. Navy’s first counterterrorism unit. He later created and ran Red Cell, a unit created to test the Navy's anti-terrorist capabilities for highly-secured bases, nuclear submarines, ships, and other purported “secure areas”, including Air Force One. Dick’s experiences as a Navy SEAL were captured in his New York Times best-selling autobiography, Rogue Warrior, and his Rogue Warrior fiction series.

“I think this game has a lot going for it and I’m very excited to be a part of it,” said Marcinko. “You have input from my SEALs and me on everything from animations to equipment to artificial intelligence to tactics to ensure accuracy of the gameplay, plus a story that has lots of relevance with the current events in North Korea, and the expertise in making great games that comes from Bethesda and Zombie…I think it’s going to take names like only a SEAL can.”

Source: Bethesda

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THWIP3950d ago

...and say this game is built on the Oblivion engine. ;)

ImTheNumber123950d ago

I hope the gameplay doesn't suck as badly as shadow ops.

THWIP3950d ago

They're from 2 completely different devs, so why make the comparison? It'd be like saying "I hope the gameplay in Marvel: Ultimate Alliance doesn't suck as badly as Superman 64".

ImTheNumber123950d ago

The game will be powered by Unreal Engine 3 and is being developed by Zombie Studios, the team behind Xbox title Shadow Ops: Red Mercury. That is from another article on this website so thanks for the pointless marvel and superman comeback.

THWIP3950d ago

...but I honestly didn't see the part about it using UE3 (obviously, based on my initial comments :o ). And I didn't make the connection between Zombie and SO:Red Mercury either...I just thought you were making a random comparison within the genre.

Just ignore my comments...I'm heavily medicated this morning. :D

Mikey_Gee3950d ago

for very early dev shots.

Will have to keep an eye on this one

THELANDSOFSAND3950d ago

i'm sorry, but after seeing GOW, lost odessey, mass effect, bioshock and army of two, next gen games need to offer better graphics than this for me.

videl3950d ago

wait till your beloved games will be released, then you will realize that the graphic is not as good as you thought.

THELANDSOFSAND3950d ago

um, no, i have seen the in game engines on my TV with my own eyes.

do you even own a 360?!

ImTheNumber123950d ago

If you have live than you can watch ingame trailers of most of those if not all of them. I have a feeling that he hates xbox.

JIN KAZAMA3950d ago

first person SHOOTERS!!
Damn, enough already!!!
Also, please, stop bringing up "GOW, lost odessey, mass effect, bioshock"

Just like when Splinter Cell:DA was all hyped up and everyone was so excited about it, and the reviews came out to be decent, which was once again a big let down. It turned out to be a little above average. Thats the thing with 360 games, when they come out, there is no next-gen about them, atleast so far, and add SC:DA to the list now.
PS3 games look way more innovative.

ImTheNumber123950d ago (Edited 3950d ago )

after seeing resistance, UT2007, MGS4, and FF13 next gen games need to offer more than this.. You would'nt have cared. You would have said some fanboy garbage. The original killzone was supposed to be huge and it wasn't, which was a big letdown.
Wii games look way more innovative.

Tut3950d ago

I think he is more warning you that if you hype something up to a great extent then there is a much higher possibility of it being a HUGE disappointment. I have no doubt that GoW will be a good (possibly great) game but I personally think everyone is making it something that it isn't. That won't prevent me from playing it but I am not going to set my expectations too high so when I do actually get to play it I won't be like, "wtf... this is nothing like I imagined!"

Also, Killzone was hyped up by consumers more than anything else. It's not wise to trust consumers before the product is actually on the market for public purchase, everyone knows that.

Deceased3950d ago

Is coming to the PS3 too. That game is awesome and it is next-gen. Go warm a bagel on your ps3.

THELANDSOFSAND3950d ago

also, technically those aren't FPS's jin.

=p

JIN KAZAMA3950d ago

I am so tired of hearing this and that about all these FPS comming out.
Also, if anyone really thinks that the design of the PS3 is not good must be out of their minds. That thing looks sweet, it loks a lot better than the 360, which once again is starting to look like a simple box.

ImTheNumber123950d ago (Edited 3950d ago )

I actually am not as interested in GOW as much as RE5,H3 and MGS4. You are also right about killzone, I just had to make an example because it wasn't the halo killer that consumers were calling it. Sorry about the bashing

frostbite063950d ago

Wouldnt it be cool if you could warm a bagel on a ps3!

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