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Thief producer says Xbox One version isn't about "pushing more polygons"

OXM UK writes:

Creating Thief for Xbox One isn't just a question of turning all the dials up to 11, producer Stephane Roy has told OXM - it's about using that technology to create a believable world. In this regard, new tech can be as frustrating as it is empowering, he went onto explain.

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Mkai281056d ago (Edited 1056d ago )

It's not about pushing more polygons, and I laugh at the title. "Thief producer says Thief isn't about pushing more polygons".. Title corrected.. Give up, it will be the same for both versions..

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Geezus1056d ago (Edited 1056d ago )

@eggnogg same here...i dont care actually i find it amusing for the most part people bickering about pieces of plastic. Im personally just trying to game.
Edit- replied in the wrong area

Campy da Camper1055d ago

Its not about her body but her personality said no wing man ever.

ShinMaster1055d ago

OXM is just making excuses for the Xbox One.
The developers said nothing about the Xbox when talking about not pushing polygons. They were talking about their game.

Not sure why they felt the need to fabricate such a defensive title.

Geezus1056d ago (Edited 1056d ago )

yeah it will be the same on both consoles. The article only singles out xbox because it is written by OXM. But im sure this wont stop people from jumping to conclusions based on the title and saying " ha our system is better than your system " or w.e

meatysausage1056d ago

Just let those people be. Tired of those articles anyway, not one bit of logic just opinions.
Im getting both so I usually dont even get involved

XmarksDaSPOT1055d ago SpamShow
TimothyRMedlock1056d ago SpamShow
Mkai281056d ago (Edited 1056d ago )

A maaaaannnn fed up with fanboy logic.. An expression of discuss, an embarrassment.. I call him, Captain Picard.

YNWA961055d ago

That image is an insult to Jean Luc Picard! He knows Xbox is an awesome machine...

+ Show (2) more repliesLast reply 1055d ago
meatysausage1056d ago

So hinting that it wont be the standard we expect?

Shikoro1056d ago

Seems like it which is really sad. Developers used the graphical edge of the Xbox to make better looking games than their PS2 counterparts, but now when PS4 has a significant advantage, they won't do the same. What the hell, developers?

gnothe11056d ago

maybe its not as significant AS YOU THINK..ever thought about that..

No_Limit1056d ago (Edited 1056d ago )

misleading title from OXM, it is "It's not a question of pushing more polygons, but convincing you that you are part of this city,"

Big difference with the words added.

Mkai281056d ago (Edited 1056d ago )

So how can they convince you, you are part of the world of Thief? Will they make every building explorable, can you interact with everything? Will the AI be used through the cloud, I wonder..
@No Limit: crazy thing is, it's from OXM.. Perhaps hinting towards the cloud? Oh and I agreed with you..

GribbleGrunger1056d ago

All they're saying here is 'Our main focus is on making the city believable.' In no way does he suggest the X1 is lacking in any way.

Just felt I had to say that ... now back to PS4 threads.

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