DarkZero writes: "Most drivers would say that the joy of competitive racing is breaking at the right time, nailing an apex, guiding your car perfectly around a corner, then putting your foot down to get the perfect amount of spend for the upcoming straight. Conversely, most gamers would say the joy of most driving games is pure escapism, trashing your car around tight right angle turns without a care in the world, and without any notion of what a break is. However, the Gran Turismo series is one of the few games that remain a happy medium between the two. It's realistic enough to impress the harshest of motor journalists, but showcases enough smarts to also entertain the wide-reaching array of gamers across the world.
Gran Turismo 5 Prologue is no different, and in fact ups that realism to an insanely high level. Not only in its boasting of tossing around 200,000 polygons, but also in the way physics differ for each car, at times offering infinitesimal but still noticeable changes in the way you must drive each car. Making sure each is different it from the one before."