SPOILER WARNING:This piece discusses the story and ending of The Last of Us in some detail.
There comes a time when we need to move on, leaving behind the familiar, taking a risk on something new. For Naughty Dog, the swashbuckling adventures of the Uncharted games were hugely successful. But in order to continue growing creatively, the people of Naughty Dog knew they needed to leave behind the dashing Nathan Drake and his globe-hopping, treasure-hunting escapades at some point, and create something altogether new. I recently spoke to Neil Druckmann and Bruce Straley of Naughty Dog about the long and difficult process of creating The Last of Us, from its earliest inspirations to its final moments in production.