Some of the reasons that people love indie games so much
Because they bring back gaming idealism: if somebody makes a good game, it gets played. No worry about hype, reviews, publishers, DLC, etc, etc. Just good old fashioned gaming.
Fresh air from all the repetitive FPS
Because AAA game production has failed us that much.
Usually it's because Indie Games end up giving gamers games that we've wanted from big developers but never got. I mean look at Minecraft, a survival like building game. How come no one did that before, it's a cool concept and it's probably been something you've thought of in the past, something you would of expected a big developer to do but it never happened. Then Notch comes along and BOOM...Minecraft a game where the possibilities are endless.
Why is it that people differentiate between indie games and other games so much? Many indie games have better production values than those published by large companies. The only difference is that the developer is independent. People act like there's this wall between indies and the rest. That makes no sense, whatsoever.
Surgeon Simulator 2013 Kerbal Space Program Minecraft To The Moon Dear Esther Thomas Was Alone Jacob Jones and the Bigfoot Mystery Don't Starve Octodad These are all brilliant titles. Many of them have concepts that major publishers wouldn't have dared to spend money on. EDIT: The Witness looks incredible, by the way. I'm just throwing that out there.
I don't like indie games, I like good games; may it be a from the biggest developer in the world, or a one man team, I don't care about that. I don't think that having a small team is a reason to excuse a bad game. The origins of a game matter very little in my appreciation of said game, like I said, all I care about is the quality of the final product.
I'm not insinuating or generalizing anything, but I agree a small team can't use that as an excuse for a "bad" game. So what do you say to a huge team that puts a turd on the shelf?
I don't buy their game, it's that simple. Take Limbo for example, it was a great game (in my opinion), and was made by a small team, had the same game been made by, let's say, Infinity Ward, which is one the bigger studios in the world, I would have loved it just as much. On the other hand, take Resident Evil 6, a game that had from what I heard one the biggest development team ever, even if it had been developed by a one man team, I wouldn't change my judgement of the final product (bad example, as I actually enjoyed the game, but I know most people didn't). What I'm trying to say is that as long as the game is good, I'm willing to play it and pay for it. Limbo, Hotline miami and minecraft are excellent indie games that I enjoyed a lot, not because they were indie games, but because they were great games. I think that lately people have been focusing too much on the studios, and not enough on the games they produce. Who cares if it's indie or not, being indie doesn't excuse poor production values or execution, just like being associated with a major publisher doesn't excuse a lack of creativity or risk taking.
Many indie games are simply out of my taste but i do apreciate the originality in some of them sometimes but the day when ill buy one indie game is still to come.
So you've never bought even one indie game?
Is flower an indie game? if so that´s one.
No big publishers around to stifle creative freedom. Not to say I don't love "AAA" games, but we need a good mix of both, especially these days where there isn't a lot of diversity coming from the big names. In the gaming world today, where developers or publishers openly call new ideas and IPs a "risk," I'm more than happy that indie games are getting so much spotlight this coming generation.
Half the time they don't even know what it means, but Sony threw some PR spin on it and they lapped it up,like dogs. Much like apps, on android or iOS, you have to sift through the shit to find the odd gem. Good Indy games are few and far between, and those that are good will find themselves snapped up. This is reality...bring on the dislikes ;0)
Well there's always one.
Indie games aren't afraid to try new ideas or give a straight homage to the snes/genesis era. Thanks to Digital Distribution we've gotten to experience gems like Castle Crashers, Flower, Limbo, Outland, Minecraft etc etc. Oh! And the recent and most excellent Gaucamelee! If you have a Ps3 check out Gaucamelee; wondrous presentation, humor, and metroid style exploration :-)
Why is it that people love Indie music so much? Why is it that people love Indie movies so much? Simply because they do what the mainstream doesn't. Whether it's taking risks on fresh, new ideas or offering a niche that you don't see with those AAA games. Also, the indie community for some games can be attractive to people as well. Not being constraint to a big publisher that may ruin creative control and the original vision of the creators can also help push gaming further rather than being extremely boring and stagnant like the Hollywood film industry and mainstream music where everything looks, feels and sounds the same.
it's pure creativity, they don't need to "play it safe" and they can dive into some really crazy subjects and go to an emotional level most big publisher titles can only dream of. Not only that but design can go anywhere, nothing has to make any sense at all and can just be stimulating and interesting like Proteus. they can also experiment allowing people to play something completely new that has never been done before
Its an amazing time to be both an indie game player and an indie dev. There are so many opportunities for publishing on exciting new platforms like the iPad, Ouya, XBox One as well as joining the exciting PC indie scene. Its all good. I'm building an indie game myself, Mammoth Gravity Battles - http://www.mammothgravityba... - please check it out.
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