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Teleglitch: Die More Edition Review {CriticallySane}

Don takes a look at Paradox's recently publish Rogue-like.

"Roguelikes are generally not games where I take my time. There’s a standard pace I play them at, which is not slow in the slightest. After playing dozens of roguelikes in my many years of gaming, I have fallen into a standard slump where it is hard to engage and engross me in the game I am playing. I play for the loot, and to see how much loot I can get in a run. That’s all. Until now, that is."

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