Splinter Cell boss sees "a lot of potential in terms of AI and performance" next gen.
Her game feels so good.
Who is intimidating Jade Raymond?!
See, stuff like this worries me. When developers start touting words like 'accessbility' or 'broader appeal' (I know she didn't specifically use that here) then it means that they are dumbing the experience down. I know its a tough balance, trying not to alienate newcomers whilst keeping gaming veterans satisfied, but this current gen, we saw way too much spoon-feeding and hand-holding, hence the popularity of games like COD.
Appealing to everyone is why i hate the AAA industry.
Why do you need a "broader appeal". Multiplayer in games should be made in a way that fits the overall theme of the game, if they are too hard then tough the multiplayer is obviously not for you, thats where you'll find another game with a different theme which suites your tastes. Overall this kind of thinking is what will make each multiplayer in different games a little unique and not the same old "COD" forumula. Take the Uncharted 2 to Uncharted 3 example, U2 was simple, fun and balanced it didn't rely on upgradable boosters, weapon mods, killstreaks, paid boosters, loadouts it just went with the most simplest approach then Uncharted 3 comes along where ND say they want to take on the "big boys" (funnily enough later on after release they said they would never be able to take on COD...defeating the whole point of the changes), and look what happened Uncharted 3s multiplayer was terrible compared to Uncharted 2s. The sad part is they'll probably coninute with this in Uncharted 4, hell it took fans complaining on the forums to get a classic mode which isn't really the same as Unbcharted 2s but is a lot better then the normal mode in Uncharted 3 The thing is though about this is to remember that not every game needs multiplayer. Take the recent one, Batman, that game just didn't need it what so ever and I hope to god Rocksteady with their new game won't include it in their game.
MP isn't intimidating, it's just boring because it's the same bloody game modes over, and over again no matter what game you play.
Yep, because every game has Spies vs. Mercs.
That's team death match, you twit. Now go back under your bridge.
@ziggurcat "Team death match" is an oversimplification of what the game mode really is. It's first person mercs with guns going against third person spies who have to use stealth while they both go after objectives, which is VERY unique. The only thing that comes close is the Batman multiplayer that's slightly ripping it off. If you think that's the same as COD or BF deathmatch then you have no idea what you're talking about. That's like saying TLOU is just another 3rd person shooter. Who calls someone a twit? lol, if you meant twix, then ya, you can share the candy bar with me, thanks!
Spin it however you want, it's still TDM at its core.
+1 for use of the word twit. Not used enough in my opinion.
Team deathmatch doesn't usually have objectives besides kill the other team. A big part of Splinter Cell multiplayer is going after objectives while trying to not get your neck broken nor get shot, so it's not a deathmatch. By that logic CTF, domination, king of the hill, etc are all TDM too, which is silly.
I don't think MP game play necessarily needs broadening, but getting new people to play online does need improving. The areas where it needs improving are around interface - making it easier to know what a person is getting in to. Matchmaking - making sure new players have a good experience, and are not immediately crushed. Adding controls and tools to stop abuse and elitist behaviour towards new players. Broadening appeal does not necessarily mean dumbing down. It's about removing the barriers that stop people going online. On a more general level I feel MP is a bit stagnant and it would be nice to see something really innovative come along.
So smart. We need loads more multiplayer ideas. Not loads more spawn chaos. There is so much that could be done with multiplayer story co op.
Mmmmmmmmmm my kind of whore
"Jade Raymond thinks Xbox One could be used to create more narrative-led, populous multiplayer experiences." They forgot to add that little part to article title.
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