Thirty Flights of Loving review | Thunderbolt

Cody Steffen, Thunderbolt writes:
Videogames have a complicated relationship with film. They’re constantly being compared and contrasted due, in part, to their shared visual nature. This connection has changed over the years. In the ‘90s, games like Final Fantasy VII and Metal Gear Solid were lauded for their similarities to cinema; both their heavy use - especially in the case of Metal Gear Solid - of non-interactive cutscenes and the broad, dramatic twists of the plot itself as it unraveled through these brief pieces of cinema. These games were only the beginning of a trend towards the dominant art form of the 20th century, now that trend is routinely lamented by those who view these interruptions in hands-on interaction as the antithesis of what games are, or at least should be, all about.

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