Beyond: Two Souls Hands-On Preview - Supernatural Selection [Dealspwn]

Dealspwn writes: It's been a long time coming, but I finally, finally got hands-on with Beyond: Two Souls a couple of weeks ago at a recent Sony event. I'm a fan of Heavy Rain, I liked that it brought a cinematic narrative together with player agency, and that player choices led to striking consequences. But it would be churlish of me to suggest that the game was not without its faults. Quick Time Events are a fairly risible means of interaction for a game of such length, after all.

Not that I found the game to be particularly laborious, and I rather loved the PS Move version, but when Jon came back from E3 last year with messages of slightly open-ended gameplay (by Quantic Dream's slender standards anyway), I was enormously excited. Could it be true? Could Beyond finally be the title that balances meaningful, engrossing interaction with a game world along with a taut narrative that offers players a chance to heavily affect proceedings via the choices that they make both in thoug...

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1753d ago
1753d ago
1753d ago