BT:It’s embarrassing to think about Fuse’s intended audience because it appears that any novelty can be supplanted by access to guns and waves of enemies. A projected market base that informed this design clearly exists since Fuse has gone through significant changes over the course of development. Our initial introduction was to a game named Overstrike at 2011’s E3. It appeared to have a light-hearted tone, aesthetic and an interest in providing something different to handfuls of homogeneous Man-Shooters we were growing tired of playing. Years passed and Fuse is the eventual result, somewhat resembling the original pitch, but shaped into a form that more closely resembles everything we’d hoped it would depart from. It changed because, presumably, this is what we appear to want instead.