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UGO: Grand Theft Auto 4 Multiplayer Hands-on

UGO writes: "The excitement for Grand Theft Auto 4 has built to unmanageable levels in our little corner of the world. Reports of the game invading dreams, daydreaming sessions and other moments throughout the day in which the mind runs wild are rampant. It was with a little trepidation then that a small portion of the UGO editorial team walked into the belly of the beast - aka Rockstar's New York City headquarters - for a hands-on taste of the game's multiplayer component.

Before diving into the modes, let's take a minute to look at the game's controls once again. Previous directed hands-on sessions were good for giving a feel of the game, but the multiplayer sesh was out first opportunity to really tool around in the game at our own pace. To a certain extent anyway, given the feverish objective-based rush in some of the modes.

Much has been said of GTA IV's new physics engine and how it affects what we see on the screen as the distribution of mass. Niko leans into turns as he runs around corners while cars sway realistically under the strain of sharp turns. That's great and all, but be warned that it takes some getting used to."

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