The critic Roger Ebert once drew a crucial distinction between video games and art: he said that the ultimate objective of a video game—unlike that of a book, film, or poem—is to achieve a high score, vaporize falling blocks, or save the princess. Art, he argued, cannot be won.
The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.
Jenova Chen told us about the development of the game.
Today, veteran game developers with experience on games like Journey, Skyrim, Spider-Man, Edith Finch, Ratchet & Clank and more, have come together to announce a brand new game studio, Gardens.
Concept artist has a very distinct style and if they can translate that into the game well this studio will be making some visually stunning games.
If you take time and look up the definition of art you'll realize how video games have been art for a while now. The problem is that people criticize it because to them video games=toy. This Gen have proven other wise because of games like The Last of Us, Journey, Bioshock Infinite etc.
Video games cannot by definition be art, as art has no other objective than art itself.
A videogame *must* be made to be enjoyable and have a goal.
Journey isn't Art.
It would be if the main character just walked by the landscape with no gameplay mechanics and/or objective at all.
But that would be quite boring no?
Art is whatever I say it is, whether it's a game, a picture of a cute cat, a sculpture, or some nice big breasts brought together by a beautiful top.
Video games consist of art. ART- the look of the game. ART-the music of the game.
ART- the story of the game. ART- mechanics & animation of the game.
ART- putting all these art forms together into an awesome game.