Meet Crytek's Christopher Evans - developing RYSE for the XBox One

Just before heading stage at the Autodesk 2013 Anaheim User Group, Christopher Evans, Technical Art Director at Crytek, met with Rob Hoffmann from Autodesk. Christopher chats about the new XBox One platform, the new challenges and opportunities in game development using this technology.

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1872d ago Replies(4)
urwifeminder1872d ago

Very cool looking forward to it.

DonFreezer1872d ago ShowReplies(1)
Mkai281872d ago (Edited 1872d ago )

One thing I find interesting, Killzone: SF uses 40k (40,000)for the polygon count .Ryse uses 140K as the polygon count(140,000). Now I don't know if that was just Marcus triangle count or all the characters or just the for the main characters..

Whitey2k1872d ago

Just for the main characters killzone uses 40k poly for per character

Mkai281872d ago

Must be due to the armor he has on, I would like to know what the character polys are..

fattyuk1872d ago

It could have a million polygons, if it's not a good game it's not a good game.

This is to both sides btw

nick3091871d ago

Why bring a game to another game? So what if its on a diff console ? Do you compare tlou and uncharted? Killzone 2 &3? I dont get why ppl keep making this console war, whoever gets what he wants gets what he wants,why keep comparing, this aint school when ppl compare their sizes.

1872d ago
Hercules1891871d ago

Microsoft must be hiding something up their sleeves, bcus that right there looks really amazing and thats only pre alpha. We should all wait til the end of the month when they reveal the final specs.

ma1asiah1871d ago (Edited 1871d ago )

That looks friggen awesome thanks Mkai28 for the screenshot. So glad I chose to get this game day one it is shaping up to something that will definitely show of the power of the X1, this and Forza 5.

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