Meet Crytek's Christopher Evans - developing RYSE for the XBox One

Just before heading stage at the Autodesk 2013 Anaheim User Group, Christopher Evans, Technical Art Director at Crytek, met with Rob Hoffmann from Autodesk. Christopher chats about the new XBox One platform, the new challenges and opportunities in game development using this technology.

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1756d ago Replies(4)
urwifeminder1756d ago

Very cool looking forward to it.

DonFreezer1756d ago ShowReplies(1)
Mkai281755d ago (Edited 1755d ago )

One thing I find interesting, Killzone: SF uses 40k (40,000)for the polygon count .Ryse uses 140K as the polygon count(140,000). Now I don't know if that was just Marcus triangle count or all the characters or just the for the main characters..

Whitey2k1755d ago

Just for the main characters killzone uses 40k poly for per character

Mkai281755d ago

Must be due to the armor he has on, I would like to know what the character polys are..

fattyuk1755d ago

It could have a million polygons, if it's not a good game it's not a good game.

This is to both sides btw

nick3091755d ago

Why bring a game to another game? So what if its on a diff console ? Do you compare tlou and uncharted? Killzone 2 &3? I dont get why ppl keep making this console war, whoever gets what he wants gets what he wants,why keep comparing, this aint school when ppl compare their sizes.

1755d ago
Hercules1891755d ago

Microsoft must be hiding something up their sleeves, bcus that right there looks really amazing and thats only pre alpha. We should all wait til the end of the month when they reveal the final specs.

ma1asiah1755d ago (Edited 1755d ago )

That looks friggen awesome thanks Mkai28 for the screenshot. So glad I chose to get this game day one it is shaping up to something that will definitely show of the power of the X1, this and Forza 5.

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