Submitted by Ewok 843d ago | opinion piece

A Question of Ownership: Was Microsoft too Ahead of its Time?

Netflix, iTunes, LoveFilm and Steam; all of these services have become hugely successful in the last decade and they all have something in common – they are all products of the digital age. Physical, disc based media has become increasingly unprofitable in recent years due to this revolution, with many high street experts citing the downfall of retail chains being a direct result of the rising popularity of digital media. (Industry, Xbox One)

TomShoe  +   843d ago
Yes, mainly because internet service isn't where it should be to be able to support MS's DRM, and because the Idea of being able to cloud compute so much is deeply flawed.

The DDR3 of the Xbox One is rated at around 68,000MB/s, and even that wasn't enough for the console and had to be augmented with the ESRAM. The PS4 memory system allocates around 20,000MB/s for the CPU of its total 176,000MB/s. The cloud can provide one twenty-thousandth of the data to the CPU that the PS4's system memory can.

You may have an internet connection that's much better than 8mbps of course, but even superfast fibre-optic broadband at 50mbps equates to an anaemic 6MB/s. This represents a significant bottleneck to what can be processed on the cloud, and that's before upload speed is even considered. Upload speed is a small fraction of download speed, and this will greatly reduce how much information a job can send to the cloud to process.
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Tony-A  +   843d ago
The truth is, you can't really tell if they were too ahead of the times yet because we... haven't seen the future yet.

In today's world, we see the Dreamcast as being ahead of its time because of all the innovative features it had in the box (namely online capabilities). However, at the time of its launch, it was just an unnecessary feature.

There have been plenty examples of both sides of the spectrum. We see something that looks to be "ahead of its time" but turns out to just be a compensation for what we projected to be important in a time we haven't seen yet - if that makes any sense.

It could very well be ahead of its time, but we won't know until we get there and - if it's not a common feature by that time - well, then we'll know our answer.
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Donnieboi  +   843d ago
In what dystopian world is it the "future" for us to willingly give up our ownership rights? Just because MS called it the future, people eat that up like it was a fact. Before MS lied to you all, nobody was imagining such an evil future. I'm just fine with discs--from now until i'm an old man. MS can take it's falacy of a "future" and go sell it to the mindless drones who believe whatever lie they are told. I'll be going with whoever supports a medium (whether it be discs, media cards, etc). I will never accept the idea of ONLY digital. There's no evidence to suggest that one exists at the expense of the other.
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XmarksDaSPOT_   843d ago | Spam
minimur12  +   843d ago
Yeah, but Sony was even more ahead with PSP GO lol, man what a wreck that thing was, it was an awesome concept but like I said, it was waaaaaaaaaaaaaayyyyyyyyyy too ahead of time.
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Tony-A  +   843d ago

Excellent point right there. Since 2007, countless journalists and analysts were predicting digital distribution to completely overtake physical media preference by the end of this generation (a bunch of which even said this would happen by 2010) and yet, when a system meant for that only launched, it did poorly. Even here in 2013, physical media isn't going anywhere.

Honestly, I can't see this whole "cloud power" mumbo-jumbo becoming an attractive feature for a VERY long time. Plenty of companies have cloud features for their services and yet people don't even care...
XmarksDaSPOT_   843d ago | Spam
Mounce  +   842d ago
I didn't know Inferior technology to both PS4 and PC could ever be considered 'TOO AHEAD OF ITS TIME'

kwyjibo  +   843d ago
You're comparing internal system memory bandwidth to cloud network bandwidth.

They're not comparable. You may as well compare the system memory to the postal service.

You can do processing in the cloud. The cloud's machines may actually have even higher performant memory, and access to more of it.

If you want to compare your internet bandwidth, compare it with the video output, and the controller input.

Try OnLive right now. You'll find that it works really well for stuff like Civ 5, but for action games - there's too much latency between your input and the response.
McScroggz  +   843d ago
"You're comparing internal system memory bandwidth to cloud network bandwidth.

They're not comparable. You may as well compare the system memory to the postal service."

Maybe you know something I don't, but they would be doing the exact same thing - computations. To me its like saying performing computations on a calculator and doing it with longform math, which is appropriate considering the difference in efficiency, aren't the same thing when they clearly are.

There's no debating how little information can be rendered in the cloud versus locally; however, there may be some non-intensive actions that don't need to be rendered real-time. But, at the same time, couldn't these actions simply be computed and rendered locally on the more powerful PS4 thus making the "computational power of the cloud" pretty much redundant?
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kwyjibo  +   843d ago
@McScroggz - Yes, both the cloud and the local console are performing computations.

But the OP was comparing the bandwidth between system components and the network layer.

The OP is not comparing computational power. Onlive delivers 720p gaming with 6mbps of network bandwidth. The computation happens in the cloud - the network is only for the video and the input.
n4rc  +   843d ago
The problem I see is people consistanty think cloud computing is some massively bandwidth intensive process.. It isnt.

Simply put.. Say I want to divide something crazy like..

28475967395 ÷ 3857392

Now crunching those numbers takes power. But sending the problem and receiving the answer are simple and basic..

That's what the cloud does.. Its not streaming a 2gb video.. Its doing the math its sent and sending back results for non-latency intensive purposes.. Freeing the console to perform said latency intensive tasks

That's how I see it
rainslacker  +   843d ago

That's a pretty good example of how it would work. Although, on a side note in programming you rarely divide. Multiplying is much faster.

Anyhow, in more technical terms, you are sending the variable data, and possibly the process to the cloud(although this could be on the cloud already). The cloud will compute that process and send the result back to the client(console hardware). The console hardware will then put that result to some use, whether it be physics, AI, or some fancy graphic effect.

However, this is the big caveat. This kind of stuff is done anywhere between 30-120 times per second in a game, and almost invariably the result needs to be available when it's needed. Any latency can cause the game loop to stall, or worse crash if proper exception handling isn't implemented.

Furthermore, many actions within a game are event based. This means that a particular process will not run until an event triggers it. This prevents a lot of code from having to reside within the normal game loop. Typically when an event happens, the results need to be faster than the time it would take to send the variable and problems to the cloud and get an answer.

Now, it's not to say that much of what you speak of can't be implemented on things that aren't dependent on results being available immediately. There are quite a few things that could fall into that category. however they tend to be less processor intensive. Because of this, MS claim of 3x the power is subjective to scrutiny. At most it can free up processing power locally to perform more intense, latency sensitive calculations...but nowhere near enough to notice 3x the power, even if that 3x is only perceptual and not actual.
n4rc  +   843d ago
Rain slacker..

I actually planned on doing the math and multiplication would be a really large number to write.. Lol..

I over simplify it.. Mostly because I'm not a programmer.. But I don't see bandwidth as an issue like some believe it will be..

However.. The 3x more powerful is true but a marketing trick at the same time.. Its based on the asteroid tech demo IMO

When the cloud is plugged in.. It can generate 3x more objects.. But will a real world application benefit 3 fold? Nah..

It will help I believe.. But there is only so much the cloud can pull off in any one game.. Most things are latency dependant

But it will help and make a difference imo
badz149  +   843d ago
ahead of its time? more like full of themselves!
TamiWAgee   843d ago | Spam
andrewsqual  +   842d ago
No because since when is being able to download a retail game the same day it is released digitally too. A game that is over 15gbs too.
If PS3 was doing this for years what do you think Sony are going to do with PS4? That console connects to the internet too just like the PS3 did, it just didn't have pointless restrictions on the way they did it.
The buzz seems to be with most people that because Microsoft were planning such horrible policies that their console is going to have some sort of edge when it comes to ANYTHING internet connected related to the console because the ambition was so "futuristic"
I guess charging extra fees to use an internet browser, Netflix and Youtube can be called "futuristic" too as nobody else in their right mind would do that either lol.
Insomnia_84  +   843d ago
Microsoft was just being Microsoft
They could have gone all digital if they wanted but they decided to go with an extremely greedy way to do it. The limits of going digital or always online they already knew, it was peoples walletsn talking what made them change their greedy ways.
cyguration  +   843d ago
This is it, exactly.

Microsoft went about it in a greedy douche bag way and they got treated like greedy douche bags.

If they wanted to be like Steam how about they first fix GFWL? I mean, WTF?! Why would I trust Microsoft to handle a locked down DRM system when they can't fix their own DRM system currently ruining games and services on PC?

Worse yet is that they had an opportunity to build an audience with their Games on Demand services but they were (before recently) neither good on Xbox 360 or PC. So if they weren't consumer friendly in an open market why would they be consumer friendly in a closed market system?

There was nothing about Microsoft's policies that were either consumer friendly or future affable. It was basically... "We're gonna control everything you do and everything you pay for and you won't own one lick of it and we can lock you out whenever we want. Pay us money and #DealWithIt."
rainslacker  +   843d ago
MS could have avoided a lot of hate if they had simply made their digital title sales more appealing than the physical sales. Keep physical the same, which would be OK by most people, but then give all the extra benefits they touted to the digital purchases. They could have ushered in a digital era on their console, and people would have been singing how awesome it is.

But instead they forced a digital landscape onto the physical medium, and incurred the consumer wrath. They showed the truly dark side of digital distribution front and center. They showed exactly what many, such as myself, have said about the downsides of DD, most of which fell on deaf ears. By doing so it's marred digital distribution as the future, because those of us that prefer retail can now just point back to this time and say...this is what it is. This is what everyone complained about. This is digital.

Even now I get a laugh at all the people who seemingly are in love with DRM. In less than a month, so many people just threw away the 15 years of hate for intrusive, anti-consumer DRM. They point to Steam, but don't accept the fact that Steam is a good value in price, features, community, and customer service. At the very least Steam is trying to be consumer friendly...a few hiccups aside. At the very least they are trying to make it into something that is beneficial for all parties involved. MS didn't do that by any stretch of the imagination.

I am hoping at the least that before any company tries to push this digital future again that they can do so in a very consumer centric way. Make digital attractive for the customer, and they will lap it up as the future. It works for the music industry, but even they only recently surpassed physical CD sales last year. Time and patience is key.

And I won't even get started on their used game policy.
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Maddens Raiders  +   843d ago
Games on DVD's was ahead of it's time.
Gran Turismo 1 was ahead of it's time.
The original Eye Toy was ahead of it's time.
Free online useage (sans a sub) was ahead of it's time.
Swappable, non-proprietary HDD's were ahead of their time.
BC on consoles was ahead of it's time.
Open OS's on consoles was ahead of it's time.
Blu-ray was ahead of it's time.

DRM, Always on, 24 hour check ins, a required camera, and the death of used games was not and is not "ahead of their time".
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kwyjibo  +   843d ago
"Free online useage was ahead of it's time."

So ahead of its time that it's now been dropped forever. I'm not sure you understand what "ahead of its time" means.
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IcicleTrepan  +   843d ago
For the millionth time, you could trade your used disc in for no charge. But you don't seem to care about things like facts.
ThanatosDMC  +   843d ago
That's after the 180.
Yo Mama  +   843d ago

WTF was the use in trading in the disc when the next person would have to pay full retail price to be able to use what amounted to a used copy?

Spoiler alert:

Used games market would have been non-existent for Xbone.
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MikeyDucati1  +   843d ago
You do know that Sony, Nintendo and MS wants the digital age to come already, right?

The consumer base are the only ones still holding on to yesteryear.

The cost of just making the CD case and the disk itself; we foot that bill.
Yo Mama  +   843d ago
Then why are digital releases on Xbox and PS3 the same price as retail?

You people calling for the end of physical discs are in for a rude awakening if it ever happens. The price of digital games will not go down. Steam is the exception. Not the rule.
MikeyDucati1  +   843d ago
Of course you're not going to see a drop in digital prices when you still have software being sold for such high prices. LOL, c'mon now, they have to stay competitive!! It wouldn't make sense to sell TLOU digitally for cheap and in stores for 60.

I'm not calling for the end of the physical discs, I am accepting what is the future.

Just tell the old school folks who thought 8 tracks and cassette tapes will still be around. The only ones who still use that media is from that era. Meanwhile you're digitally buying songs from an album from itunes and Amazon. But years and years before, you couldn't buy a single selection from the album unless it was the commercial single released.

My point is, revolutions do come. You either on the train or not. But eventually, the industry will demand the change instead of asking for it. Just like how they did with switching from analog to digital TV

And no where did I mention Steam. Not even thinking about them.
Sitdown  +   843d ago
Not sure how any of the things you mentioned were ahead of their time. For instance, games were played on cds, but dvd could hold more...and so naturally was the next step in the evolution. For some reason things that are ahead of their time tend to not be adopted at all, in part due to price, or are revisited later in life when the world is ready. Then again hard to say anything is ahead of it's time, when it materialized in its time...who decides it not being it's time? And it has to start somewhere..
Erudito87  +   843d ago
BillytheBarbarian  +   843d ago
As long as they can handle Mode 7 and blast processing I think we're safe.
Yo Mama  +   843d ago
Yes! I can confirm they are ahead of their time! I just got back from the future in my time machine and it's still another 100 years before consumers actually start liking getting F'ed in the A.
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EXVirtual  +   843d ago
Online check ins and DRMis not the future, for the last goddamn time.
JBSleek  +   843d ago
Yes it is. Maybe not the near future but the internet infrastructure in 20 years will be incredible, for first world countries that is.
EXVirtual  +   843d ago
Are you serious? You mean you'll be happy to get oneuped by m$'cloud sasuge in 20 years? You fanboys are saying anything to defend what MS was doing. CONSOLES ARE FOR FREEDOM! End of the frikin' story. Don't tell me that M$ would've been doing something awesome if they did later on. Whatever. Keep fanboying.
rainslacker  +   843d ago
It's not about internet infrastructure. Although that is a good reason why such policies are not practical today.

The idea is about control. And people in general don't like being controlled. Sure, over time, people become more accepting of it as things change and they get used to it. On this I actually agree with Cliff Blizzinski.

However, that doesn't mean that the old just disappears. Both physical and digital can happily coexist. Why people feel it has to be one or the other is beyond me. Not until the day when physical sales become so low that it isn't profitable will we see digital take over. If there is a market for it, it will be catered to if profitable.

I really like how you just accept the inevitable though. Good on you and those like you. Now stop trying to get the rest of us to give up so easily.
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MikeyDucati1  +   843d ago
Consoles are for freedom??? That's just plain stupid. You obviously don't know that Sony wanted to push the digital age too. That Sony copyrighted some DRM policies. That the PSPGO would have been the precursor for their digital age if successful. That corporations make choices for you, just ask Steve Jobs.

So no its not fanboying. It's objectively viewing the situation and maturely responding to what it offers.

Seriously, when do you ever unplug your system from the internet? I have my PS3 hooked up to the net to upload info every day at 5 am. But nooooo, MS wants your Xbox One to sign in once per day and that's problem.

You gamers are hypocrites and are unfortunately ignorant to alot about the industry.
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EXVirtual  +   843d ago
-_- I give up. At least Sony never changed the stroy since Feb 20th. I think disc based games will be around for a long time but I'm not going to explain why because trying to get you understand is pointless. And quite frankly a lot of you xbox fanboys were being hypocrites when Micro$haft commenced the reversal. A lot of you guys were gonna get the damn thing anyway but you were jumping up and down when they reversed. Why were you prancing huh? Think about that.
MikeyDucati1  +   843d ago
"You guys"? Idiots always assume such idiotic things. First of all, I'm not a fanboy. I am merely offering the objective viewpoint without claiming allegiance to any side.

Sony changed what story? The point of the matter is that Sony were interested and has been interested in going the DRM route. The PSPGO shows this. The copyrights that Sony went for furthers solidifies that statement.

And yes, I'm getting an Xbox One and a PS4. What does that have to do with anything? I had no problem with their policies because my friends and I don't let other people borrow our games. We are working adults who pay our own weight. Also, the 24 hour check in isn't a problem because, like I stated earlier, my console never unhooks from the network.

Do you everyday unhook your console from the network? No you don't. So what exactly was the problem with the 24 hour check in?

Your arguments and many others don't make sense. You whine about the DRM policies when you and your friends adhere to them now with your current gen consoles. And you guys never unhook the console from the wifi.

Like I said, most young immature ignorant gamers are hypocrites. You are already doing what Xbox One made into a policy. Yet, the problem is choice.
JBSleek  +   843d ago
Im a fanboy for having an unpopular viewpoint at the time. I use Steam they use DRM nobody has a problem. Also that much rage over my opinion that we are going digital faster than people think is silly.

Consoles are for convenience and price not for freedom or whatever.
Hicken  +   843d ago
I guarantee you people would much rather NOT have the DRM and be able to sell their Steam-bought games. And as far as nobody having a problem, is that why the EU has virtually negated it by making it legal to resell your digital games?

I'm curious: how do you figure we're going digital faster than people think? Do you have some info that shows the growth of digital infrastructure is faster than we all think? That ISPs are preparing to eliminate bandwidth limits and data caps?

Call me crazy, but I highly doubt any such information exists.

The future is what WE decide it is. Not what Microsoft tells us it is. Hell, it's not what Sony or Nintendo says, either. They can suggest to us a potential future, but WE choose whether or not it is to be.

The vision Microsoft presented of the future isn't one we wanted to see, so it's not gonna happen. That so many people are apparently so willing to embrace such a possession-less, right-less landscape is far sillier.
rainslacker  +   843d ago
In the EU the people wanted to sell their digital steam games. Seems people had a problem if they had to get the courts to deem it possible.

All evidence suggests that digital is becoming more accepted, but that is a far cry from digital becoming ubiquitous to our every day lives. Sure we most likely all have content that we consume digitally in some way, but at the same time it doesn't mean we all completely forsake the non-digital options. Digital music sales only surpassed CD sales just last year, and even then by only a small margin. Games have a much longer way to go, particularly since they are huge downloads, and quite costly.

The truth is, it doesn't have to be one way or the other. If the future requires it be one way or the other, then I would hope at least it isn't done in such a way that it infringes on consumer rights or takes the consumer out of the equation completely.

The fact that so many people ignore the downsides of digital distribution because it's an inevitability, which I can only assume they believe because some outspoken people say it's the case(similar to mobile being the future...which ironically they laugh at), is rather disturbing. It will only be the future if people accept it. We're talking about consumer products here. Not even necessities, but a purely leisurely item.

The fact that the people that ignore it, know that these downsides exist but rationalize it due to it "being the future" is just sad. It's so defeatist, yet these same people are the ones that scream the loudest to get others to accept it, instead of screaming they don't like the way it's being presented. Those of us that care about ownership get dismissed, and called a minority, when we are there fighting for our, and everyone else's consumer rights. I know it's a bit presumptuous, but I know people don't like being controlled. When controlled they either reach a breaking point, or become completely submissive.

Now is the time for you, and everyone, to be telling companies what they want. If we wait for the companies to give us no other option, then we get MS telling us how it is.

Is that an acceptable future for you?
karl  +   843d ago
seriously.. how is all those restrictions being cutting edge technology?

ppl just seem silly about this..

even if it is.. as gamers lets just push this shit as much into the future as possible..
SpitFireAce85  +   843d ago
I just hope microsoft learned their lesson.Since Sony learned that consumers dont want to work two jobs to buy a $600 plus console
voodoogts   843d ago | Off topic | show | Replies(2)
skydragoonity  +   843d ago
There is no ahead of time nonsense here. Microsoft being the greedy corps they jus wanted more money & consumer control not to mention the mandatory spying..
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level 360  +   843d ago
It's a business and with that the **most profit was more highly regarded by the higher-ups at Microsoft than all of the gamers' cause.

So a big "NO". It's not even close to being ahead of it's time.
MikeyDucati1  +   843d ago
Way ahead of its time. Or maybe, just maybe, the public is too stupid. Or possibly hypocrites.
Yo Mama  +   843d ago
Adam Orth, is that you?
giovonni  +   843d ago
Mikey Ducati1 I've come to the conclusion that people are going to speak from a stand point of being comfortable with what they think they know. For years, we have been under the DRM state of laws. Google Phones, Apple Apps, Xbox downloads, Playstation Downloads. The only thing DRM hasn't addressed was physical gaming.

The only reason DRM was a factor was because Xbox was going to make it possible for us to play games on any xboxone system with out the physical media being in the tray, on any xboxone. There had to be some protections in place. Now, that sounds ahead of its time to me.

What I don't get is. How could people be upset with MS. When Apple is the poster child of DRM, Sony has DRM in place ( go and download a full game on ps3 by mistake and try to trade it or get your money back and see what happens)

so, why is it all of a sudden bad when MS wants to do the same thing and adapt to what will be the industry standard? It's not ahead of its time because people are so used to what they know. You know bigger businesses followed this same mind state. Businesses like, Blockbuster, Caldors, Woolworth.. .which are all out of business.

gaming has to evolve, it can't continue to be this way, or it will go the way of Blockbuster, Caldors, Woolworth.
jimmywolf  +   843d ago
if x box was the saint trying give us more options with in the confine of some control, why did they backtrack instead of informing the masses,

why did they not wait 6 month too see how much support for their changes they got before they said ok, guess you don't like what we offer, will change it.

"gaming has to evolve, it can't continue to be this way, or it will go the way of Blockbuster, Caldors, Woolworth."

think your mixing 2 mediums up, one is gaming that is fine an is evolving, while the other is stores which had competition, that offer what they did cheaper, an better.

extreme example

if someone made a new gaming system for $100, an $20 new games, as good as next gen or better. sony,microsoft,nentendo would disappear,

unless they could find a way too compete. that has nothing to do with evolving, just competitive market.
Ginesis  +   843d ago
@jimmy how exactly is gaming evolving??? Look at our current systems and then look at the next gen systems. There's no TRUE innovation, just hardware upgrades. To me, that not "evolving" its just surviving. I vote for evolution and innovation, I don't want tech companies to simply survive. I want them to show me what's beyond our viewpoint as just the consumer.
Red_Devilz  +   842d ago
No. They were simply tooooo greedy. None of the features they wanted to implement (Always online / DRM / No used games) provided any clear advantage to gamers (may be it did for developers and MS). The whole family sharing thing was not that new either, and could still be implemented, if greedy MS wants to; but they won't.

XBOX one is not evolution of gaming in any form. It was evolution of TV, DVR and draconian DRMs at the expense of gamers.

I don't care how many disagree votes I get. I understand that no matter what the truth is, some idiots will still go and buy Xbox1. I don't mean that it is a bad hardware, in fact it is one of the best gaming consoles, from hardware standpoint.

What my complain is that MS is trying to Fk the consumers for their own profit. I wouldn't care if XB1 was twice as fast as PS4, I would still never buy anything from a company whose focus is on Money, DRM, TV, Fantasy Football, Kinect, DVR and casual gamers (in that particular order). I am looking for a gaming console. I already have devices that can do all those stuff and many more, at less expense, and far less restrictions.

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