Playstation All-Stars is Dead; Sony, you Didn't Even Try

Kaboomshark writer Ryan "Rdawg" T writes "Playstation All-Stars Battle Royale released last fall for both PS3 and PS Vita. Yeah, is it starting to come back to you? It was that one "Sony Smash Bros" game that was met with relatively "meh" reviews. Oh, you remember now? Okay, we're on the same page. Yeah, I am sorry to break it to you, but the game is dead, ended, burried 6 feet below the dirt. It made a decent enough run, but nothing Sony chose to do made much effect on saving the brawler. The final nails were put in the coffin today, though. Courtesy of IGN, we have new information that DLC production has completely stopped for Playstation All-Stars, bringing an end to almost all existent interest in it. Come on, Sony. You didn't even try."

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pedrof931814d ago

If this game was a PS4 launch title I'm sure it would have some serious attention.

gaffyh1814d ago

I'm actually surprised at how long Sony did support this game. There was new DLC for ages, if that's not "trying" I don't know what is. The problem with this game was that it should have copied Smash Bros more than it did, but even then, what Nintendo fans like, is not necessarily what PlayStation fans like, hence why they buy different systems.

supersonicjerry1814d ago

If they copied smash bros and made it almost exactly the same I would have bought the game. I own a ps3 and want a wii U simply for smash bros and some other wii U exclusives down the road but mainly for smash bros

millgate11814d ago

New DLC for ages? Dude, they released 4 characters and 2 maps. In a very short time too. That really isn't trying.

abzdine1814d ago

this game is great, and only people who never tried it who complain!
it's a very fun game, playable at 4 and on top of that you get vita cross buy and the price is really low.

Muffins12231814d ago

Dude if all stars was anything like brawl it would of been way better,i play it frequently i can tell you its nothing like brawl..

zeal0us1813d ago

They should've made it more like Power Stone imho

Caffo011813d ago

Rofl it was released in November... That's 2 DLC in 6 months... How is it ages?

StoutBEER1813d ago

This shit is what pisses me off. Somebody does'nt like the experiences Sony puts out? That's fine as long as you don't like the Xbox. Should I like it, oh god you've done it now. I like Xbox cause theres alot more shooters on it. Say what you will about that but they're the games that hold my attention for the longest, BF3, Halo, Gears and Halo is my favorite shooter. I also love other games Minecraft, Battleblock Theater, Skyrim. But everyone is so biased against Xbox makes me sick. So when you ask why im getting Xbox One im going to say because Sony puts out JRPG'S which im not really interested in, Nintendo puts out the same stuff i have been playin since i was a kid( Which if I have extra money will prob buy a Wii U) and im getting Xbox FIRST because the launch lineup looks the best to me. I hope to eventually get a PS4 so I can play Last of Us and Journey and any other great games in the future. But right now, Xbox looks better. Opinion.

Rodney251813d ago

IMO they should've just made it a hardcore 2d fighter like street fighter. Nintendo has a more casual market, so a party fighter makes sense. Sony has a good mixture of casuals and hardcore it would've been better to make it a fast paced 2D fighter. Maybe even mechanically similar to anime fighters I.e P4A, Blaze blue guilty gear, etc.

The_Con-Sept1813d ago

The problem is Sly cooper. Hopefully in the next all stars game they don't include him as a playable character. Everyone else is great in the game including Zeus.

admiralvic1813d ago

@ millgate1

There was a costume pack (preorder bonus too), a second costume pack for several characters, way too many mascots too.

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PopRocks3591814d ago (Edited 1814d ago )

It would have needed to be a different game though. Some of the problems with PSAS are as follows.

1. It seems like they didn't even try to hide the fact that it had a lot of influence from Smash Bros. and Marvel vs. Capcom. If there is a sequel, they should try to make its battle mechanics a little more original. I've argued before that Sony should have gone for a 3D brawler approach akin to Anarchy Reigns or Power Stone since none of the characters in the roster were ever in 2D games to begin with.

2. There was very little effort put into its marketing. I saw very little advertisement for this game. With more dev time and marketing this could have been one of Sony's AAA smash hits.

3. The story mode was pretty bad, just like Brawl's. More time should have been given to refining the mechanics and making online multiplayer perfect.

tl;dr PSAS was a good idea, especially for Sony fans but Sony really did not try to make it a HUGE experience or release. They've supported the fans through DLC and that's amazing of them, but the game had some room for improvement and better graphics and possibly better online connectivity on PS4 would have only taken the game so far.

EDIT: @disagrees

You know, just for once, I'd like an actual debate as oppose to the usual defensiveness of criticizing anything a particular company does. It's not even like I bashed the game. I'm just saying it could have and SHOULD have been so much more than what it turned out to be.


HammadTheBeast, in all fairness the game had more third party characters than it needed. There was little to no reason to have Big Daddy there, for instance.

Mr_Pinky, in the grand scheme, if you must copy something, it may as well be something great right? The problem with PSAS is it was casually mimicking other games of its genre and wasn't really trying to hide it at all. The different approaches it took, such as only being able to KO someone with a special meter attack, was what crippled it as a fighting game.

Also thank you both for taking the time to respond.

HammadTheBeast1814d ago

Another thing they messed up tremendously was character choice. Yes, we can blame third parties for not giving up older classics like Crash, Old Dante, or Snake, but they messed up by not including Dart, ANY FF characters, and no classic stages.

Mr_Pinky1814d ago (Edited 1814d ago )

The game did a lot wrong but the one thing it tried the hardest with was making it different from Smash Bros. It's the reason why the game was a let down in my opinion, that stupid "super" system which got repetitive fast. Why they just didn't give the game a health bar system I'll never know, it was going to be compared to Smash Bros either way

In my opinion them trying to seperate themselfs from Smash Bros and trying to be original is what made the game fall flat on it's face.

princejb1341814d ago

The character roster in my opinion was fine
The battle mechanics is what made this game blow
I hate those supers they were so annoying

In my opinion they should just remake the series get rid of the super system and add health bars

TongkatAli1814d ago

The biggest mistake is they didn't copy more, ringouts is what makes me play Smash bros.

Th4Freak1814d ago

"If there is a sequel, they should try to make its battle mechanics a little more original"

How much more original it could has been? It has nothing to do with SSB or Marvel vs. Capcom mechanics, its a new concept. In fact, thats the very reason I didn't buy the game, i'm a huge fan of SSBM (I lost the count of how many controllers I broke) and I can tell you that PSASBR is nothing like SSB, the mechanics of the game ruined it for me, I was expecting it to be just like SSB, based on handicap but its based on special powers, so that killed the game for me. SSBM is a game of skills and strategy while PSASBR is a game where the only thing you have to do is to randomly punch someone, fill the gauge and use the special powers, so I found the game senseless and boring. What killed the game wasn't "copy" SSB, was to not copy it at all.

PopRocks3591814d ago (Edited 1814d ago )

I don't see how you can possibly not see any resemblance between PSAS and SSB or MvC for that matter. It was a 2D brawler with a variety of mascots limited to a particular brand and the object of the game was literally to knock each other about and raise the damage counter. In fact, exactly like Smash Bros., the more your character was hurt, the farther back they would fly! How is that not the same? Furthermore, it used a power meter with three attack levels that was dependent on how much meter you built up. How is that not like MvC?

I don't know what game you played, but the similarities were pretty uncanny to me. I don't see why people refuse to acknowledge them. It's not even that bad; Sony had a game like Smash Bros. with an idea from MvC made for their own characters. That's not an insult, it's just an observation.

AirJohnston1814d ago

I'm sure no one thought that Call of Duty ripped off Medal of Honor, so why is it such a big deal that Sony made a game similar to Smash Bros? Smash Bros wasn't even the first one to do a game like this. It's a genre, this type of game doesn't solely belong to Nintendo.

PopRocks3591814d ago

Wow. Reading comprehension. You're in need of it. I specifically stated it's NOT a big thing that PSAS borrowed from Smash Bros.

No kidding it's a genre. I never said Nintendo owned it. I never said Nintendo got to it first. I merely said PSAS probably should have deviated more from it to be a BIGGER game. That's it.

Ilovetheps41814d ago (Edited 1814d ago )

PopRocks, here is my opinion on what you said.

1. I think that they actually did the exact opposite. I believe they strayed too far from the Super Smash Bros formula. It's clear that they were trying to do a Super Smash like game, but in the process they changed the core of the game. I didn't think the super system worked that well, and they should have stuck to either a health bar or something similar to super smash.

2. I actually saw tons of marketing for this game, but it was that awful live action commercial. They marketed it quite a bit, but just didn't market it properly. The commercial showed ZERO gameplay and didn't give you a good feel for what the game was. They chose Sackboy, Drake, Cole, and Kratos to fight each other in the commercial. I just don't think Sackboy, and Cole are big enough of names to really sell this game.

3. I agree that the story mode was bad, but I wouldn't play a game like this for the story. I would play it mostly for the multiplayer. Also, I really wish they would have chosen a better cast. There just weren't enough big names in this game.

I have been waiting a long time for a Super Smash Bros except with Sony characters, but sadly this is not what I was wanting. It just didn't turn out to be a great product. I personally didn't like the fighting mechanics (supers). I thought it just made it way too tough to balance the game. There were some characters such as Ratchet who could dominate the field with their level 1. And as I said, I just want a normal brawler with Sony characters. I don't care if you copy another game. That's fine with me as long as it's fun.

Caffo011813d ago

If you say the mechanics are similar to smash bros then you didn't play won awards for best fighting game of the year, it s a lot more technical the Ssb. In fact you just say the campaign is bad and the marketing too.. Everyone knows that, tell me some of the real problems of the game if you really played it..

Th4Freak1813d ago

@PopRocks359 Well, now I can tell you haven't played the game, as I said before there's not handicap system so these objects you're talking about aren't used to increase the damage counter/handicap but to fill the gauge and as there's no handicap the character don't fly farther.

Now, you're taking generic points to make your argument like if Nintendo invented them, well I got news for you, they didn't (actually I can't think of a single thing that Nintendo has invented). One thing is to call similarities of games which you will find because of the genre and a different thing is to call a game a copy because of these similarities.

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LAZL0-Panaflex1814d ago

I'm the biggest infamous fan there is. I also like kill zone uncharted and god of war.....but this game blows! Not as bad as elector and frank or Jake and dexters. Sly pooper is whack too!

Cryptcuzz1814d ago

You know what's whack? Your attempt at trying to be funny.

Sly pooper and Jake and dexter? What are you...six years old?

I never got this game since I didnt like how there were no health bars and only way of getting points is though supers. I am sure there are quite a few people that enjoys the game though. Hopefully they make another one with all complaints and dislikes from the fans fixed or improved upon.

LAZL0-Panaflex1813d ago

@ cryptjizz. Not trying to be funny...trying to irritate. Judging by your retarded reply and my disagrees it worked. But jeff and Lester does suck. So does frencheska and hank!

3-4-51814d ago

What they did with Sony All-Stars would be = to Nintendo making Smash Brothers without Mario, Luigi, Kirby, Donkey Kong, Link, & Samus.

1814d ago
PurpHerbison1813d ago (Edited 1813d ago )

I'm sure it would get serious attention too. The PS4 launch for some reason makes people over hype stuff.

Tei7771813d ago (Edited 1813d ago )

I'm surprised anyone would disagree with this. Simply being present at launch means your game is more likely to garner attention and attain a stronger fanbase. Especially for multiplayer games where community is a big deal!

I think being next gen would of helped with the visual too, which I think is a big part of this games downfall. Visually it just doesn't work, but tons of particle effects and next gen models etc would have distracted from the weak artstyle.

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Goro1814d ago

Yeah because about 30-40 DLC packs isn't enough...

NovusTerminus1814d ago

It was the wrong kind of DLC. Just minions and 3 characters nobody wanted to play.

zerocrossing1814d ago

Yet the game still failed.

The thing is Smash bro's never got any DLC but is still arguably a much better cross-over game than Playstation all stars.

Sony really messed up on what could have been one of their greatest franchises yet.

AzureskyZ1814d ago

Gameplay wise i thought it was on par with smash brother-- some people didnt like it but i thought is was superb-- but the main difference is that nintendo brought there best characters to play and sony did not. Its puzzling on some of the character choices they decided to choose--- characters from alundra, rogue galaxy, shadow of colossus, legend of dragoon, wild arms -- would have been nice-- and they even own those games-- i would have loved to see cloud, leon from resident evil, lara croft--- their are so many iconic PlayStation born characters they could have used but they used fat princess and another cole-- oh yeah emo dante

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Mr_Pinky1814d ago (Edited 1814d ago )

I think I noticed that they didn't try when I saw the characters. Some of the things being from games which wern't even out yet. It kind of felt like advertising.

We had a Bioshock Infinite stage and that game wasn't coming out until March...four months later. New Dante was included and his game wasn't coming out until January...2 months after plus he was chosen over the Dante we all know and love I mean how is the new one an "All star". Next up is Metal Gear Risings Raiden, now it's not just that his game wasn't out for another few months but they fact that they picked Raiden OVER SOLID BLOODY SNAKE, come on man. Oh lets not forget they wasted a character slot on another Cole, why couldn't he be like Zelda/Sheik in Smash Bros and you can transform between the two. It just annoys me that they did that yet they had Dart in mind for DLC.

Seriously we were in no rush for this game, the game should of never been announced until they could get every character we wanted. Crash, Spyro, Lara Croft, Cloud/Squall, Dart, Croc, Gex, Gabe Logan, Tomba, Sora, Classic Dante, Old Snake/Big Boss and Resistance character. Basicaly all the old characters and favorites should of been in the game while characters like Fat Princess, Big Daddy, Heihachi Mishima etc should of been DLC

derkasan1814d ago

It's weird which character styles they went with. You mentioned how they used new Dante and new Raiden (which goes with that marketing angle you were talking about), but why classic Heihachi? Why a Big Daddy over a Handyman/Songbird? It just seems like a hodgepodge.

Mr_Pinky1814d ago (Edited 1814d ago )

Maybe they didn't want it to be too obvious. In my opinion I think they would of had to pay money to Capcom if they wanted to use Dante but Capcom probably turned around and said "Look you can pay for Dante OR you can use New Dante for free".

For Bioshock maybe Ken Levine didn't want to show off too much of Bioshock Infinite and limited them by letting them use Big Daddy as a character but made Infinite a stage instead.

There's a lot of what ifs...I'm just spit balling but you've got to get into the mind set of the developer that Sony were asking. I'm not saying that's what happened, I'm not physic but money does play a role in things like this.

LKHGFDSA1814d ago

Yeah and they had classic Drake from the first Uncharted, but a newer Spike from some Ape Escape spinoff.
They should of simply went with the most recognized and iconic versions of the characters, or the latest.

AbortMission1814d ago

A complaint I have for the game is why are the background segments so goddamn repetitive (I.E Hades and Patapon on the God of war stage all the time)

It's pretty obvious from the character selection, story mode and even menu design that this game was rushed. I could have easily waited months for the game to release. Oh well, I plat'ed the game so I'm done with it

Novistador1814d ago

You are 100% right every character you listed on the bottom would have been perfect. Especially Gex (im not going to waste time explaining why Crash and Spyro could't be in the game), croc, and hell add 2 enemies from Resistance. This was not an "All-Star" game.

akhmenhawk171814d ago

How is it dead? a million copies were sold. it is more alive than ever and is proving itself to be a formidable brawler.
With the launch of the PS4 a sequel is definitely on the horizon, and i know many can't wait to see what it evolves into.

garos821814d ago

Totally agree,I don't care what anyone says.I got on Monday and Tuesday night for some online ranked matches and there was plenty of people still playing in the various modes.I was playing some good 2vs2 stock action and it is still fun, quirky and highly strategic.

It may have not destroyed the box office in terms of sales but the core gameplay for me couldn't be better.and yes I wished for more classic characters but you got to admit the ones that exist are extremely diverse and all have their strengths and weaknesses.anyone fancy a 2v2 give me a shout I'". I main sir Dan

_FantasmA_1814d ago

Its cause they suck. People don't like games that they suck at. I suck at fighting games, but I was good at this game when it first came out. I took some time off because of school and when I came back I started losing alot, but I didn't blame the game and say bad things about Sony and Superbot. Alot of people in here are mad at Sony, when its not even their fault. Blame Superbot.

Novistador1814d ago

This game is heading for the trash bin and fast. Don't get me wrong I'm glad some people enjoy it. Like it or not, I'm sure most of you are disappointed about the final product. There was just so much potential wasted.