Kotaku: "I've played every major massively multiplayer role-playing game released since 1998, yet it feels like I've spent the past 15 years playing the same game over and over again. That's a problem. EverQuest Next is the solution."
Not had a chance to fully check it out but unless they do something extremely special, they lost me at 8 skills max that I read.
This actually sounds awesome. Cities in game that spawn from instances that effect the complete outcome of the game and then those cities become permanent.
REALLY hard to "fix" a billion dollar a year genre...but I get the point. Be interesting to see how EQN pans out.
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