Submitted by sobotz 796d ago | interview

Shinji Mikami sees horror potential in Xbox One controller's motorised triggers

Here's Shinji Mikami with some very brief thoughts on that, plucked from an interview in our latest issue, which goes on sale tomorrow. (Shinji Mikami, Xbox One)

Need4Game  +   796d ago
The Horror!
onyoursistersback  +   796d ago
Towards the end of the game, the developers should troll players with not having there saved game load up!!! "Now that's some horror!!"
Elit3Nick  +   796d ago
Or do something like on Batman Arkham Asylum where the screen glitches out during that scarecrow part and whoever doesn't know about it starts freaking out XD
golding89  +   796d ago
If the xbox one controller lives up to the hype.. I am sure it will give the player a better experience with this game.

Cannot wait.
Fishermenofwar  +   796d ago
they don't wait... :)
zerocrossing  +   796d ago
I expect the motorised triggers will have a similar function to what the rumble feature added to survival horror in the 90's.

Will be interesting seeing what actually comes of it.
dirigiblebill  +   796d ago
I don't think Kinect and trigger rumble will make a difference if the scares are the same old scares.
TekoIie  +   796d ago
Depends. Perhaps there could be a creature who senses you based on your heart rate? So breathing slowly will throw it off your location.

Could have safety issues so its unlikely to ever go into a game but the possibilities are there.
spicelicka  +   796d ago
I think if they could pull something like that off it would be amazingg. I tend be less scared when playing horror games when compared to some of my friends so they always make me play first. It would be so awesome to watch their reactions when their play through is different and scarier than mine.
Geezus  +   796d ago
i see better potential use of kinect with horror games... thats why i like kinect 2 the potential is limitless when it comes to it uses for games it just depends on how devs want to use it if at all.
zerocrossing  +   796d ago
I disagree, there's just no feed back when using Kinect.

What can Kinect 2 do that Kinect 1 didn't make use of in Rise of Nightmares? It added nothing in the way of scares or tension that a controller couldn't of improved on.

At least with a controller the rumble feature can lend to the tension by rumbling at certain moments like when you hear a noise or see a jump scare, or even putting emphasise on a heartbeat. Even the Wii-mote used it's miniature speaker to add creepy noises and such (granted the speaker quality ruined the experience) but you get what I'm saying.


Fine disagree, but at least state why, what actual use can the Kinect 2 lend to survival horror that I'm not seeing?
#4.1 (Edited 796d ago ) | Agree(5) | Disagree(6) | Report | Reply
No_Limit  +   796d ago
Kinect 2.0 can track player in literally pitch dark lighting and calculating your hear rate, both of which wern't possible on the 1.0. Those two elements alone will make a great deal of difference for horror game potential. For example, the A.I sense your heart rate and will then determined your sense of urgency and will act accordingly. That is just one scenario and probably there will be more ideas to follow as developers now know Kinect is included in every XB1 sold and aren't afraid to implement new and risky ideas, unlike the old model.
#4.1.1 (Edited 796d ago ) | Agree(6) | Disagree(3) | Report
Geezus  +   796d ago
kinect 1 wasnt used cuz it wasnt wide spread but kinect 2 comes with every console and it way more powerful than kinect 2 ! im imaging game where kinect 2 reads your facial expression ,your heartrate , the room lighting...etc. and the game reacts in the case of horror games making it more "scary". in other words make the game world more immersive and dynamic not just waving your arms and stuff of that nature.
#4.1.2 (Edited 796d ago ) | Agree(2) | Disagree(2) | Report
zerocrossing  +   796d ago
@ No_Limit & Geezus

Fair enough, I remain sceptical but hopefully such features and mechanics will be incorporated, I think those ideas you two mentioned could make a world of difference if done "properly" instead of used as a mere gimmick.
ANIALATOR136  +   796d ago
Ps4 could use its little speaker on the controller for weird noises to freak people out
darx  +   796d ago
Well have you used Kinect 2.0 or even see it action? Do you know the full potential of Kinect 2.0 vs Kinect 1.0?
Foxgod  +   796d ago
Howabout a special edition controller, that instead of vibrating triggers, contains knives that cut the inside of your fingers when you screw up.

I would not use a controller like that, but it should add some suspense :P
MYSTERIO360  +   796d ago
Want to see more of this game in action
#6 (Edited 796d ago ) | Agree(2) | Disagree(1) | Report | Reply
zerocrossing  +   796d ago
That's a good point, it would be great if such game mechanics were actually put to use.

The Wii U touch pad actually offers a lot of in the way of potential new game mechanics, it's just up to the devs to incorporate them.
TheMutator  +   796d ago
Shinox  +   796d ago
What M$ products does to you mikami !
waky waky please you are in the wrong side of the gaming industry O_O
#8 (Edited 796d ago ) | Agree(6) | Disagree(5) | Report | Reply

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