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5 Ways ‘Killzone: Shadow Fall’ Can Learn From ‘Killzone’ Trilogy

Analog Addiction writes: "In 2004 Guerrilla Games released the first installment of their first person shooter series, Killzone. Since debuting on the PlayStation 2 the franchise has graced the PlayStation 3 and PlayStation Portable, with an upcoming entry set for the PlayStation Vita known as Killzone Mercenary. However fans of the Killzone universe are awaiting Guerrillas first foray into next generation development, when they release Killzone: Shadow Fall alongside the PlayStation 4′s launch.

The series is almost a decade old and has become synonymous with the PlayStation brand, however it has never fully reached the “killer app” status. In previous titles Guerrilla has showcased glimpses of brilliance within the series, but we are still waiting to see this expansive universe reach its true potential. However Guerrilla need not look far from their original trilogy to find ways to improve on the Killzone brand, and in a sense looking back is the strongest way to improve the future."

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S2Killinit1094d ago

this game is looking real nice. I wonder if the gameplay will be on par with how it looks.

avengers19781094d ago

The game play in the KILLZONE series has always been good, I just want some multiplayer info.

Shadowolf1094d ago

Yes it has, though I would appreciate more in the story department.

Williamson1094d ago

Im pretty sure it has already learned from the past games since its going to release this fall/holidays with the ps4.

xReDeMpTiOnx1094d ago (Edited 1094d ago )

5 ways they can learn is by.

- Not following kz3 example
- Not following kz3 example
- Not following kz3 example
- Not following kz3 example
- And only taking operations idea from kz3 :P

They need to get rid of move support as it was really unfair online or they need desperate servers for move.

Mostly only casuals like kz3 as I have been around the killzone community for years and most of them hated kz3 hence why it didnt sell as well as kz2, recived worse scores and had less people playing than kz2 did.

Stealth disagrees all you want but you can't prove me wrong. Kz3 ruined tons of what was good about killzone you casuals need to go away and stop ruining good series.

BABY-JEDI1094d ago

Regarding the MP. This is really promising news to me
Thanks ; )

Killzoner991094d ago

Anybody who played KZ3 would never say that. Go troll somewhere else TROLL.

xReDeMpTiOnx1094d ago (Edited 1094d ago )

Kid I'm famous in killzone.

I'm one of the best players in kz2 and had one of the best clans in kz2. We played kz3 for a very short time because the competition was dead. Kz2 clans ran the game for a short time and got bored because the game sucked compared to kz2.

You can call troll all you want but I guarantee I have way more hours in killzone than you do. And I've been part of the community for years.

You remember
Oceans (Xi)
Epro ( emazing gaming)
H20/vCx

Yeah I'm sither11/ vCx-redemption I've been around killzone probably more than anyone here.

FlunkinMonkey1094d ago (Edited 1094d ago )

Definitely.. that s*** got discarded after a month and i went back to KZ2. Bring back KZ2 MP and weighty controls then we're talking business.

-Clan System
-Spawn grenades
-Weighty control

ACES!

TheFanboySlayer1094d ago

agreed they need to bring back that epic clan support in kz:sf

Shadowolf1093d ago

While I can concur with the sentiment of bringing back many of the great gameplay features found in KZ2, there are some KZ3 influences that also need to be added to the Shadow Fall mix as well. For example, sure I to loved the weightiness of the weapons which was also present in KZ3, but it was not as exaggerated for better gun control to which many KZ2 fans attribute to GG trying to offer a more COD experience which was far from the case. So the gun control in KZ3 was aces in my book.

Overall, KZ2 did offer more favorable influences with arguably the best clan based system this generation. Having played the E3 demo level, I can say with confidence that the controls of KZ:SF are not as weighty as they were in KZ2 feeling more in line with KZ3 so take from that what you will.

Outside_ofthe_Box1094d ago (Edited 1093d ago )

lmao Here 2 Own sither11!

I remember you and ninezeros going at it on KZ forums on that KZ2 vs KZ3 debate lmao.

I have faith that Shadow fall will at the very minimal least be better than KZ3. Even Mercenary looks better than KZ3 albeit it uses KZ3's crappy engine.

http://youtu.be/WzXqcAGuKTs...

That link has the only footage of Shadow Fall multiplayer so far, but I like what I saw in that video. The signature gratifying kill chime is still there and the recoil looked great for that particular weapon when ADS. So far so good for me.

FlunkinMonkey1093d ago

Sither was actually original Xi and H20 to be fair, he was in many of their A teams as well.. Ppl who think KZ3 was great compared to 2 just couldn't deal with KZ2's learning curve and level of competition.

Shadowolf1093d ago

Not to brag too much but I was a beast in both KZ2 and KZ3 and found both to be crazy fun. Sure, KZ2 has its advantages with clan matches and so on but I'm still playing KZ3 at the moment and loving it still.

By the way a little birdie told me that clans, and customizable lobbies and matches like KZ2 will be back in Shadow Fall. So no more random COD just launch into a match crap, hey, but don't quote me on that. But my source is fairly reliable.

MizTv1093d ago

Go back to what made kz2 great and ill never stop playing!!!

+ Show (4) more repliesLast reply 1093d ago
WeAreLegion1094d ago

PLEASE give us local and online co-op!!!

BABY-JEDI1094d ago

Bring back Hakha. He's the best! Sean Pertwee is the best.

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