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'The Witcher 3' exclusive interview: Making the future of gaming a reality today

Examiner: "Today, we bring you our entire interview on the final day of our The Witcher 3: Wild Hunt exclusive coverage. First we told you how CD Projekt Red doesn't "believe in selling extra content" and then we brought you their outlook on redefining the open-world genre. Of course, all of that and more is included as each question below is answered by game designer Konrad Tomaszkiewicz as he looks forward to the future of gaming and how his studio is working to make that a reality."

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nirwanda1152d ago

It's nice to hear someone say they want to give gamers value by including everything they can and not focusing on future DLC.

nirwanda1152d ago

It was also interesting to hear him mension that now MS has got rid of online verification it will be harder to implement cloud functions with single player games now.

RuleNumber51152d ago

Yeah but having cloud functions isn't a bad thing from a development standpoint. Those can be used to create bigger single player worlds and always living worlds. I'm really interested to see a game that incorporates that idea. Sunset Overdrive is one. The idea is something that always changes due to the dev team always creating something new. Kind of adds unbelievable replayability to a game. Looking forward to that!

nirwanda1152d ago (Edited 1152d ago )

I was more interested in the offloading of processing to the cloud, if you look on vg leaks at the gpu they use display planes were the gpu can render different areas of the screen at different resolutions.
If you got the cloud to render 1/4 of the screen then you may be able get around some of the latency by streaming in the data in small chunks.