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Modern Platforming: When Jumping Turned to Skipping

Jacob Ross writes: "What you’ll find below is a single traversal – yes, traversal – segment from a game whose trophy case is straining under the immense weight of over 200 Game of the Year awards: Uncharted 2: Among Thieves:

Left analog right -> Left analog up -> X -> X -> [scripted environmental destruction] -> Left analog up-left [hold] -> X -> Left analog right -> X -> [swooping camera pan] -> O -> O

Compare with the following sequence from the acclaimed 2003 action/adventure game Prince of Persia: The Sands of Time:

A -> R [hold] then A + A [timed] -> Left analog left -> R [hold] then A [timed] -> A -> X -> R [hold] then A [timed] -> A > Left Analog right -> R [hold] then A + A [timed] -> A

Notice the difference? Analog stick holding has been replaced by timed button input combinations.

Or should that be the other way around?"

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