Ryse: Son of Rome Fact Sheet Revealed

It’s no secret that the forthcoming Ryse: Son of Rome has altered drastically since we first saw it. Originally unveiled as an Xbox 360 title set to be exclusive to the Kinect full-body motion control device, last month’s Electronic Entertainment Expo (E3) revealed an altogether different proposition. Clarifying the situation is a brand new fact sheet from the videogame’s publisher, Microsoft Studios.

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golding891178d ago OffTopicShowReplies(1)
JokesOnYou1177d ago (Edited 1177d ago )

This is what I hope they succesfully deliver :

"Relive the ruthless history of ancient Rome as you engage in raw close-quarters combat against the barbarian horde, utilizing both sword and shield as weapons to attack, counter, block and pull off brutal executions."

"Cooperative gladiatorial combat in the Coliseum"

"The cooperative multiplayer experience in “Ryse: Son of Rome” plunges you into the brutal world of gladiatorial combat, where you enter the Coliseum to fight side-by-side with your friends against an ever-changing array of enemies, to the roar of thousands of spectators."

-Crytek is doing some amazing things behind the scenes and working hard to really put together an impressive game...can't wait to see what they have at Gamescom.

mcgrottys1177d ago

If they have naval battles in the Colosseum, I would be so happy. And naval battles were what the colosseum was sometimes used for.

NeoTribe1172d ago

Wishful thinking. So what's your excuse gonna be when this game flops and gets horrid reviews?

iamnsuperman1178d ago

Right all you have to do now is show me that changes have been made since your E3 demo because that was one awful yet graphically good demo. At the moment i don't trust the "brutally intense combat" description

lemondish1177d ago

I want to see more environments. The characters looked spectacular, but the environment was really dull a grey. I think they might have their hands tied when it comes to art direction though since they're keeping with this realistic take on Roman history.

WeAreLegion1178d ago

"Cooperative gladiatorial combat in the Coliseum"

That part sounds pretty fun. I hope it's done well. It would be cool if you could spectate as someone IN the Coliseum and decide what animals/people to send out to fight your friends.

Fireseed1178d ago


iSneak1178d ago


Fireseed1178d ago


TheOneWhoIsTornApart1177d ago

Husband to a murdered wife father to a murdered son.

Jughead34161178d ago

Graphically, this game looked pretty good. But the gameplay doesn't look like a system seller

Fireseed1178d ago

>"Gameplay doesn't look like a system seller"
>Gameplay...doesn't look
>play... look

I guess what I'm trying to say here is that saying "Gameplay doesn't look" like something, carries about as much merit as saying "That song doesn't look all that great."

HammadTheBeast1178d ago

I think it's because all we've seen is game play.... most people haven't actually played it, so he couldn't say "feels" like.

NeoTribe1172d ago

Your logic is utterly rediculous. You can't see music... you CAN see gameplay... why do you think people WATCH gameplay trailers... its not to listen to it.

Maldread1178d ago (Edited 1178d ago )

Hehe quite how technical you got Fireseed ;)

I think it`s okey to say that a video games dosn`t look like a system seller because we can see it being played. Hence the video game name.

Music is a lot harder to see of course. If it`s not a Juststine Blieber music video, and in that case it sucks hehe ;)

ma1asiah1178d ago (Edited 1178d ago )

The gameplay demo that has been shown at E3, ComicCon and PAX Australia is an alpha version and is not a TRUE representation of the final build of the game.

This is what a developer had to say about Ryse at ComicCon in respect of the gameplay demo:

"A lot of the design elements and balancing weren’t even in there yet."

"We have to shrink things down. Get very straight forward, very easy, to get people into it."

"When you enter into an execution state, we are going to remove the button prompts that you saw in this version. And they are going to be replaced with visual and audio prompts that people are going to have to learn over time. We have like a hundred executions in the game."

This to me was a no brainer had to have it, so its brought and paid for along with my X1 and copy of DR3

DonFreezer1177d ago

Why are you disagreeing? Have seen anyone bashing Driveclub because it was 35% complete?

ThisIsSolidSnake1177d ago

i'm sorry but i cant stop laughing right now.

titletownrelo1177d ago

would love the game if its gameplay/combat wasnt so dependent on QTE. Takes "easy mode" to the next level. :P

MarkusMcNugen1177d ago

You must hate the God of War games then...

IRetrouk1177d ago

I think you mean he must hate god of wars boss fights.

MarkusMcNugen1177d ago

No... I mean the God of War games. QTEs are used for non-boss characters too. The minotaurs in at least the first game, the gorgons, the sirens... you dont have to use the QTEs for some of them but they are definitely there. They are used all over the space in God of War.

IRetrouk1176d ago

I do actually agree with you there are qtes in god of war but not to the extent of every encounter with an enemy, its just the way you worded it, made it seem like there is a qte every 5 seconds lol.

NeoTribe1172d ago

Marcus, god of war does it correctly. You mainly do a qte to finish a boss or finish a decently powerful foe. You have to first beat the living crap out of them. With ryse there's a qte after hitting a guy 2x. If gow was like that I would not play it. Gow actually takes skill and button mastery if you wanna compete in higher difficulties.

+ Show (2) more repliesLast reply 1172d ago
devwan1177d ago

"Graphically, this game looked pretty good. But the gameplay doesn't look like a system seller"

stilum super substantia.

+ Show (2) more repliesLast reply 1172d ago
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