The gaming industry of today is one surrounded by a constantly connected world; the way that this has permeated games and changed the way people play is discussed here.
The author should have mentioned the Souls franchise. That one benefits a lot by not supporting in-game chat -- great for the atmosphere the game wants to maintain.
Next gen consoles will have a party chat feature. Sony recently announced this. So "voiceless multiplayer" games are no longer a growing concern. We will have voice and text chat capabilities...whether the devs incorporate it into their games or not.
Fire in the hole! Storm the front! Negative! Stick together! Counter-Strike is still an amazing game/mod. I need the "lift your shoulders" confused look in more games.lol
Personally I think the "voiceless" multiplayer in Journey was phenomenal. Without any words I formed strong, sometimes slightly dependent relationships with people who didn't even have a name to me. It really resonated with the game, especially when you'd get separated from somebody.
in journey's case it was part of the game design and message thatgamecompany wanted to communicate. otherwise, this author thought it was a technical issue.
Just got done playing journey for the 7th time. Me and and this guy glitched the crap out of it. He was the leader and I followed. He ( or she, who knows?)showed me so many places I didn't know exsisted and we depended on each other to give eachother energy. At first it was hard. I had a shorter scarf but we started to learn how to do it better and better and we learned how to endlessly fly through the game. It was the best teamwork I've been part of. It was incredible. Its like we became one. This was a toatal stranger, no name, face, voice nothing but yet we acted like we knew eachother forever. I wish more games could have such an effect like journey. I wonder what other type of game would benefit from voiceless multiplayer. Mirror's Edge 2 perhaps?
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