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Submitted by Nitrowolf2 734d ago | opinion piece

Norms For Next Gen: The Clan System

MP1st - Today, most clan battles are set up through a third-party websites such as Gamebattles. Looking back on this generation of gaming, I ask, 'why is it that the same style of clan features a website Gamebattles provide were only built into a small handful of games like Killzone and Resistance titles?' (PS4, Xbox One)

xReDeMpTiOnx  +   734d ago
I wish more games has the clan system like killzone 2 did.

Killzone 2 had an amazing clan system that just needed a few tweaks
#1 (Edited 734d ago ) | Agree(2) | Disagree(0) | Report | Reply
Paytaa  +   734d ago
Yeah I don't understand why not many devs implemented a clan system in their games. I remember Halo 2's clan system being really neat back in the day but they never did it after that.
ExPresident  +   734d ago
Yeah, its amazing that better clan functionality isn't required in games now, especially considering the emphasis on multiplayer.
MariaBatiste   734d ago | Spam
Jaqen_Hghar  +   734d ago
Just let a man play with 2 people on the same console online! Split screen online should be a norm next gen!
dcj0524  +   734d ago
Yeah. Most of these games are 60FPS so just make it 30 when splitscreening
Jaqen_Hghar  +   734d ago
but it's still rendering just as much after splitting the screen in half. A man would accept a solid 30fps but maybe reduce graphical fidelity instead of fps since that's kinda important in MP.
DeadlyFire  +   734d ago
Some games this gen allowed this, but most should next gen.

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