Being a huge fan of Dungeons and Dragons and Blade Runner, Shadowrun the RPG is a mixture of man, magic, and machine enough to get any geeks blood pumping. But does Shadowrun Returns do the tabletop game justice? Find out in our review.
This was a great franchise in its day.
Wow I had no idea there was a new Shadowrun out.
Guess what my name was inspired by... ^_-
Most other people liked it quite a bit despite being a little rough around the edges.
I like it. Yes it needs some work but I for a $20 game I thought it was good. About ~10hrs of gameplay + whatever the community makes with the free editor that was released for the game.
I disagree with this review without a moment of a doubt.
Atneus, I was actually reading your full review and 90% of the qualities of Shadowrun you barely assessed. For example, you stated that you gained several skill points, but during my playthrough, I barely gained enough to go by in my opinion. I barely upgrade my defense fully, nor did I upgrade my shotgun or my handgun fully, or even my decking ability. Furthermore, the only thing you truly did rate was the gameplay. Even though there's no disagreeing that the gameplay was downright not even remotely the best feature, you hardly stated anything else concerning the story, the graphcis and the music. Each one of those other features directly play a key role into having a player become immersed. I'm not entirely sure whether or not you played through the whole game, but by end game you get this feeling that even though the mercenaries weren't the best, that's what they are. Shadowrun isn't an idea of knowing everyone like the back of your hand like many other RPG's, but more so understanding their small dialogue conversations, or even furthermore, utilizing their abilities get you to understand and make them more memorable. And sadly, I did not see you do just that, or from what you just stated.
At a certain point there are diminishing returns if you continue to invest in certain skills. I didn't go over anything like that in the review because I felt it would make it more cluttered. Just another thing I have to explain. Also, while I liked the music and the graphics I don't really allow them to effect the scores I give if I don't feel the gameplay is up to par. Graphics and music, I feel, are meant to elevate an already good gameplay system. I know a lot of people probably disagree with me on that, but that's how I rate things. I liked the music but it wasn't enough to raise the score.
Then basically what you just said is, you reviewed only the gameplay to your standards, and you call that a review? You do know a review is everything within a game, correct? it's not some half-assed idea of how a gameplay is supposed to be. Furthermore, you do know music and graphics are an essential part of a video game, correct? Everyone who made a review of Shadowrun, including myself stated everything specifically, regardless of the clutter that would be involved. In addition to that, if you think a review is cluttered if you give too many examples or give too many specifics, you clearly are not suited to review this game or any other, because what you just told over 60 people is to not buy this game because of your half-assed review score. You know how many jobs you're jeopardizing because you didn't feel it was on par, or more so, you didn't feel the need to acknowledge the other features. Now, I'm starting to wonder if you even played the game.
I'd pay more for a voiced version. As it stands I don't like the reading. If I wanted to read, I'd just open a book.
But then you clearly do not understand what Shadowrun is about. The reading is what gives it it's edge over most modern games.
Pretty acurate imo. Combat is bland, you cant really influence the story and many dialog choices lead to the same answers. Considering the game is only 10 or so hours its imo even overpriced.
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