Digital Trends: "In the case of Super Smash Bros. Wii U, Nintendo isn’t being its usual risk-averse self. Sakurai’s made a legitimate design decision here, he just expressed it poorly."
So they don't have cutscenes, so what's the point of a story mode? Why not try actually improve instead of giving up? I liked the story mode AND the cutscenes. Just because some people didn't like it doesn't mean you should just take it out.
It will have characters specific movies
In many fighting games story just doesn't make sense. Smash bros is one of those games where story didn't fit
I wouldn't think it would need a story mode.
It means we won't see a repeat of the bland and repetitive Subspace Emissary mode. The only positives of playing that POS was unlocking the roster and seeing the cutscenes. The process of actually playing it is egregious alone and barely tolerable with a friend.
I don't see it as a POS but more as a piece of content. I enjoyed playing through that story mode. What the story mode did was give you a taste of all the characters through a story, to learn moves that way instead of jumping into a multiplayer game or AI training. It's fun for beginners and it introduced new characters in a cool way. And plus, no story mode means no story mode bosses. The loss of content shouldn't be met with thunderous applause.
"The loss of content shouldn't be met with thunderous applause." It should if it means potential dev time can be put forth to increase the amount of content or perhaps make sure that the online aspects of the game are not broken as hell like the last iteration. Classic mode is just as effective for beginners if not more so than Subspace. At least in Classic I'm not bored after an hour.
@Pop Glad you picked that quote from my comment... It's a reference to a quote from a Star Wars movie... Anyway I hope the extra dev time is put toward improving the game in ways you described in your comment. I'm not a hardcore smash bros player. Heck my first smash game I ever played a bunch was Brawl (Im only 22). I liked the Story mode in Brawl immensely. Having a story mode attracts noobs like me to a game they are iffy about. Hardcore gamers like yourself aren't upset about the news but possible buyers may be peeved about the lacking of a story mode. Therefore thunderous applause from some but not all.
Smash Bros is so great.
Exactly. Whenever I get this game (and a Wii U), I just want to give my friends I play with the business and thrash them with my mans Kirby.
That's disappointing, if its just like exhibition arcade mode, and multiplayer, that will be a fairly shallow experience. Don't get me wrong ill still buy it, multiplayer is a blast on ssb games. I just wanted them to go bigger and better with everything in this one.
no story mode. It will still have adventure like mode cutscenes will be characters specific like the Melee Special.
Oh? Please give us a link confirming this instead of stating what may or may not be true. On a side note didn't Nintendo learn anything from PSAS. The online was great but the main complaint was the lack of Brawl's Subspace. Now we're all gonna just pretend Nintendo taking a step back is a step in the right direction? Lol
It doesn't affect me nor will it affect many. Only a few play the storymode anyhow.
funny how fanboys brag about ssbb having a better story mode than ps all-stars, now they pretend they dont care about it lol.
Smash Bros is a way better game anyway so it doesn't even matter.
It does matter. Allstars was a good first effort and dhouldn't be judged by the standards of SSMB which is around for almost 15 years.
playstation allstars story mode is just bland fights, rival fight and the fight a head that more like a bland Classic Mode in SSB64.
just like street fighters, i prefer that than the one in melee were you go through the levels with each character again and again, just for the character to randomly appears.
If there's one thing I really regret when playing Brawl, it was unlocking the entire roster by only playing the Subspace Emissary mode. It made getting new characters not very exciting compared to Melee and "64" where we had to play various modes to encounter the hidden characters by surprise.
In Brawl there were three ways to unlock every characters you just did the easy way. Would you rather complete story mode or do 1000 vs match to get one or have a projectile reflected to get one
I don't mind the lack of it, I juts find the reason as to why very dumb.
If the online mp is so polished and so feature rich with absolute ton of unlockables outfits, color swaps, skins that kind of stuff. Then no story mode is fine. But I'm hear telling you all that this will not be the case. Ninny just telling me that they are rushing this game. Which is probably a shrewd move considering where there at in mindshare. Be honest. What other fighters have you played that had no story mode and you were ok with that? I guess some are garbage. But Mortal Kombats recent release and injustice were excellent! Even blazblue was entertaining....and it was a ton of reading with still images. But whatever. Keep believing. What other options does a WiiU owner have?
It would be cool if they had cutscenes for every "New Challenger Approaching" instead of the usual blacked out image
Brawl's story mode was horrible. Good riddance
Should be cheaper then. Dont give less then expect to pay the same. Realize you are becoming used to getting less for the same amount of money. On that note, people who have been waiting for multiplayer this changes Nothing! Do enjoy!
Don't expect a big dif from Brawl minus tripping added balance plus new characters just so over this franchise but still respected was. I dunno maybe I'll lighten up before release.
It needs more challenges instead. Lots more.
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