TeamXbox writes: "The term "much anticipated" is greatly overused in previews of upcoming video games. It's about as an annoying of a cliché as "jaw-dropping graphics". Game scribes – including yours truly, on occaision – fall back on such cheap clichés no matter what the game is, whether anyone really is anticipating it and regardless to the truth of whether or not anyone's mandible actually unattached itself from anyone's skull. But in the case of Ninja Gaiden II, both statements are relatively accurate. Since 2004's stunning Xbox-exclusive Ninja Gaiden, fans have been waiting on pins and needles (or katanas and shurikens, perhaps) for the next-generation follow-up. And as for jaw-dropping; well, someone's jaw will be hitting the floor, but it's most likely to be an enemy of Ryu Hayabusa whose head went tumbling after a savage swipe from the Master Ninja. There are more body parts flung around in Ninja Gaiden II than an abattoir in an earthquake.
Only officially announced last year, Ninja Gaiden II has only seen a few screens and movies trickle out so far for a rabid populace's consumption. But recently we were lucky enough to get our hands on a build of the game. And even though it was a very early build, with some obvious glitches and missing textures that will doubt be polished up before the game's release (Itagaki-san has a bit of a reputation as a perfectionist) it was a great opportunity for us to get a decent feel of what the game is going to look, sound and play like and tell you what we think. So what do we think?"