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PCGamer- Magicka: Wizard Wars Preview

PCG:Imagine a game of Dota 2 in which everyone on both teams is playing Invoker, set on League of Legends‘ Dominion map, and you’ll have a rough idea of the general PvP insanity that is Magicka: Wizard Wars. Combining a handful of arcane elements in three-key invocations, the object is to work with your team to secure all three of the radially-placed control points on the map, preventing the enemy from respawning. I found myself thrust into the middle of it all, a simple country skull-basher with little in the way of magical education, to blast, soak, and zap my way through a 4v4 with a few other journalists and some of the game’s developers. It took less than 10 minutes to become terminally on fire.

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Curse Inc. Announces Curse Voice Integration with Magicka: Wizard Wars

Curse states, "Curse Inc., a leading video game media and technology company, announced today the availability of a new integration between Curse Inc.’s VoIP communication platform, Curse Voice, and Magicka: Wizard Wars. With the click of a button, players will be able to create and enter voice sessions magically while in-game."

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curseinc.com
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7.0

Magicka: Wizard Wars Review (Invision Game Community)

Magicka: Wizard Wars is a game which struggles to fit within its own genre. This confusion is created because of the assumption of what a MOBA is; we are now led to believe that a MOBA is a five-on-five battle with characters each having a skillset of four abilities trying to destroy the enemy’s base. While most MOBA titles fit comfortably within this description, the likes of DotA and Heroes of Newerth being two of the first to stabilize these rules, there can be much more brawling and battling action within this type of title.

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invisioncommunity.co.uk
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6.0

Magicka: Wizard Wars Review | Gamespot

Gamespot:
Cowled craziness. That’s on tap with Magicka: Wizard Wars, a free-to-play multiplayer take on the action-first franchise that features those iconic wizards who have always reminded me of Star Wars' Jawas--only fancier. Despite this frenzied focus, much of the appeal of the core series has been maintained, due to the continued emphasis on slick player skill over gimmicks, and a genial, if bloody, sense of humor. There are a few rough edges here, however, thanks to some design miscues, a slightly buggy client, and a level grind that kicks in long before you get bored with incinerating enemy Gandalfs. Yet even with these issues, the game’s pace and light-hearted take on everything (how could I stay mad at a game that uses a corny Arnold Schwarzenegger impersonator to call the action?) keep you coming back for more, even while the flaws try to nudge you away.

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gamespot.com