KT:Hey, remember Super Smash Bros. Brawl? Remember the Subspace Emissary adventure mode? Did you see the CG cutscenes? Well, thanks to spoilers, you won't have any of those in the upcoming Super Smash Bros. for the Wii U and 3DS.
Well, that's a bummer.... I loved the Subspace Emissary.
Probably for the best, in my opinion. Subspace Emissary felt tacked on to me, lacking the depth and refinements of a proper platformer. It's not something I went back to when I was done.
I'd have to agree, the video scenes really put me off playing that part of the game.
That was one of my favorite things about the game. My only wish was that it would allow 4 players and that it had more death to what you could do. My favorite part was that you could augment and power-up your characters. I was hoping they would ad sticker upgrades to regular brawl, now that dream is gone. With every new release I here, I become less interested in this game because they have stopped making it a full scale project and start building it for tourney fanatics which I am not. Next they're probably going to get rid of items because tourney players hate them so much. The vs fighting genre has gone far downhill.
we better get another 14 new characters then, i loved the subspace and the cutscenes.
This has to be one of the worst excuses of all time. Don’t want to create content because of Youtube videos? Really?! Cutscenes need time and effort something they clearly don’t have right now since their terrible planning is making them rush in order to catch gamer’s interest in what is becoming a console disaster. I could take other excuses… But putting the responsibility on gamers like a kind of punishment because of some people who took the video content online?!! It’s too much of an insult man! Imagine if it were Square Enix, Konami or Rockstar Games... that's BS.
I'd rather have the team spending all their time and effort on balancing and perfecting the game, instead of adding content that immediately becomes useless after one playthrough. Yes, I thoroughly enjoyed Brawl's story, including its spectacular cutscenes, but I don't mind such a sacrifice. Besides, they might be cooking up something else.
@Ksar I agree the reasoning is BS. ALmost every game gets posted on Youtube. If you don't want the story spoiled for you, then you don't watch it. It's the gamers choice, and should have nothing to do with Nintendo's decision on whether or not to include it.
I know right I mean the same could be said for any game, look at ND do you think they were scared to create The Last of Us since the cutscenes were going to be put on Youtube....nope. I think it's laziness in my opinion, they've said themselves how hard it is to create for a HD console and even then you have the other excuse about the handheld version that could hold the console version back
Leave this to dlc which is timed or even based on the ammount of players reaching a certain point
maybe the next zelda will have no cutscenes then. i agree that reason is bs. i agree its most likely a time saving exercise
This won't prove to be a bad thing.
Subspace was a good idea on paper but was ultimately boring and uninspired. Not to mention the narrative (or lack thereof) was very confusing. I hope they bring back the Adventure mode from Melee. @disagrees Considering the mode was riddled with poor level design, bland enemies and a great deal of monotony, I don't see why anyone would want to retread Subspace. The cutscenes were really cool, but that's where the positives ended for me.
The simple answer is Co-op. There was really no story or voice acting, but it was still nice to see some kind of attempt. And it was even better since you could play with friends. Now I agree with your complaints about it. I feel it should be a cross between Melee and Brawl. Maybe half the length of Subspace, featuring a level from each of the respected franchises in the game (make the Mega Man stage ultra hard lol), co-op, an intro cutscene to the story, a boss cutscene, and an ending movie for each character. That would be more than enough. The concept of Subspace with the execution of Melee's Adventure.
It just seemed so half-assed to me. Yeah, Subspace had co-op multiplayer, but it was the only co-op mode in the game WITHOUT online playability. Couple this with platformer level design that would make Miyamoto cringe and the bland environments with little to no relevance to the roste, you have for a fairly unfulfilling experience. Also the maze part where you basically retread everything AGAIN was boring as hell. And I agree. Mixing the two would be better; Adventure's gameplay and design with Subspace's cutscenes would suffice for me.
I miss Melee's Adventure Mode. It was cool seeing the different characters together in the Subspace Emissary cutscenes in Brawl, but Melee's Adventure Mode was just better designed.
Completely agree. Adventure mode was so much better, Subspace was a complete drag despite the cool cut scenes and character pair-ups. I don't know how anyone could find it fun, it was just so boring...
Nintendo employees still very affraid of this new thing called the internet. If you make a game it will get uploaded to youtube. Subspace was a good idea badly executed but using this as a excuse to drop it is a bit sad.
I saved money on the last of us by watching you tube! Oh I should buy and play it? What why.? Its story based and not really a game play challenge. So why not just play the video.! I think ill do that with all story based games since their game play sucks. Now the above would piss you off right. Think about how developers feel but gamers are even more pissed off at the bad stories acting like they are games with no replay. with that being said im glad Nintendo isnt wasting time on that. I think its a great place for new hires to flex their muscle but we want the pros doing the game play.
don't worry i did it with zelda skyward sword, and pikmin3.
Going back to Adventure mode maybe? I enjoyed Adventure mode.
I hope so I really enjoyed Adventure mode.
That is an incredibly selfish reason to exclude story. Really? You get rid of it completely because a few people saw it on Youtube before playing the game? You couldn't "wow" the player with the physical product so you get rid of it?
few you mean thousand saw them when Brawl release in Japan first.
In comparison to the millions that bought it, yes, that's very few.
Which means no one played it if it could just be watched... which means wasted development effort. Dlc is the best way for this and it would reward player over time. You get the game and then episode later if you want them.
Good! More time spent on characters, modes, online and balancing.
Uhhhh so because it was on the internet before you're not doing it?? Ill be honest I saw one or two scenes that NITNENDO released and I didn't bother looking for anymore. This is a lame-ass excuse..pople truly excited for a game won't be searching to spoil it...most games get leaked and it's up to players not to watch. I just feel like they don't want to put the effort in again..I mean subspace emissary wasn't a fantastic feature as I would have liked it to be but it was nice to have SOMETHING else to do besides 4 person fights.
The main reason why people played it in the first place because it was an easier alternative way of unlocking characters. I don't mind no Subspace Emissary in Smash Bros Wii U. But I do hope they include a less time-consuming alternative to unlock characters.
Obviously most everybody that buys a Super Smash Bros. game is doing so primarily for the multiplayer component, but this seems like a cheap way to cut costs of the game. Nintendo prides itself for producing only the highest quality first party titles, so I was expecting them to try to make at least a fun/co-operative story mode. In the end it's not a big deal, but it does look bad for Nintendo.
I wouldn't mind another story, if it were a good story. I'd rather they spend more time on balancing and tweaking than lay out another horrible story. So, I'm ok with this.
so....they have a new HD engine, on an HD console, meaning the cutscenes could probably look better than the wii's CGI, and they aren't doing it, because they don't want people to see it outside of their game....wow nintendo, just wow, thank god other game companies aren't following your lead
I think it's a good thing for them to focus on the core experience and character balancing first and foremost but it would be nice if a similar adventure mode or at least some interesting multiplayer Gamepad mechanics would come as DLC later down the line.
This is a very BS excuse to be honest.