Microsoft has swung open the gates to indie developers by making the Xbox One a development kit in its own right. But how much does it cost to start creating indie games for Sony's rival PlayStation 4?
And again Poligon bashing Sony. Making them sound like the evil team.
Bashed them where? They actually painted them in a great light by saying Sony basically hands their loaner dev kits out like candy. It's like if people aren't worshiping Sony then they're dogging them. Get a grip...
If Sony let Developer install Linux on PS4 for developing games, that'll be great.
Loaner Dev Kit is actually better. And Sony still have self publish. Let me explain why loaner dev kit is better. MS is allowing you to use any xbox one as dev kit, but it wont be a full dev kit. It will never happen because if you give full access to your Xbox One, you can just run back up pirated version of any game. You can just bypass all the security. This is how PS3 Other OS worked. It gave you access to CPU, but it restricted access to GPU so you cant use the console to pirate. As matter of fact, before PS3 got hacked only way to play backed up game was to use PS3 dev console. This is the reason why MS cant give you full access dev kit code for regular X1.
Some articles sounds bad but end up being flamebait for the side it sounds like they are on. Fanboys fall for this trick a lot.
Lol. Talk to me about all the Xbox One bashing since the last 2-3 months.
You either didn't read *at all* or your comprehension needs some serious work. They didn't bash a single thing. They just told the details as it is.
Lol its sad some people dont read but quit to jump too conclusion.
Lol no ,$2500 for a dev kit's extremely cheap.
Agreed especially compared to this console cycle. I like the idea of loaner dev kits and the backend payment process. Very interesting article.
Yeah, this is a pretty mild-mannered article despite the angry comments here. It's looking like independent developers will have a good time on either console, and Sony is providing a ton of support. When the cost differences are projected to be this small, that only means good things for great indie devs and gamers without a solid PC.
It's not only the PS4 HW it also comes with all dev SW, compilers and all minus Visual Studio (which is only used as an editor anyhow) - but you can simply use Eclipse and configure a cross compiler. Debugger doesn't need VS anyhow. Also, samples, documents etc. is included. Is MS telling us, VS and XBox specific header/libraries/sources are available for free?
@pedrof93....clearly you didn't read the article. Its not bashing at all, but rather highlighting some of Sony good strides with Indies.
I think developers have to weight their options on what console they choose. 1. Pay Microsoft the few hundred they require but have to compete with the million clone games. 2. Pay Sony's higher fee and have far less competition. It seems the best idea is to make a PS4 indie game get some credit for a good title and then make a Xbox One version.
Yeah it's really problematic when I boot up my X1 and look for indie games but theirs so many clones... oh wait that's right.
Lol way to spin that one
Great indie game developers are not afraid of the "million clone games" because they have followers and success from prior titles. For them it's too easy
If I were an indie dev, I'd probably release my game on all platforms, if at all possible. It's good to know all four of the major gaming companies are indie friendly now. :)
^^ this is the smartest answer for any indie developer.
PC is a company /s
Valve was the fourth.
If you listen to the indies from "both" sides. They all wish that they were on the other consoles. How else can they further revenue? It was simply that PS3 was so difficult to develop for (initially) and MS had those game size restrictions and update fees.
PS4 costing 2,400 USD is not bad, if you think about it. For PS4 you pay the higher fee and have to compete with fewer independent developers, versus Xbox One, which allows you to develop games on it for a great price($500), but have to deal with lots of other indies trying to get attention on the XBOX LIVE MARKETPLACE. It balances out, with each having their perks and disadvantages :/
Publishing on the X1 is NOT the same as publishing on the PS4, which despite costing more for the dev kit, is less restrictive than the X1 as it stands: "Vblank Entertainment developer Brian Provinciano (Retro City Rampage) told Polygon that, while the policy seems to be "a great thing," Sony still seems to have the edge. "On PS4, for example, developers can tap right into the system; use every bit of RAM and all of its power," Provinciano said. "Indies have access to everything that the AAA studios do, from platform support to development and release. The indication on Xbox One is that it's essentially [Xbox Live Indie Games] 2.0. Instead of XNA [Xbox development tools], it's Windows 8. Windows 8, which is already struggling to gain developer interest, will gain a boost from developers wishing to target the console. However, it won't be as full-fledged as published games on the system."
Interview with Whitten from Giant Bomb seems to imply something different from what Provinciano says. In the interview, Whitten seems to indicate that there will be no limit ton what developers will have access to, responding "yes" to GB's example of a game made by Rewspawn in relation to an indie developer trying to make a game of the same scope. http://www.giantbomb.com/ar...
Wow $2400 for a devkit, so Sony makes $1500-2000 fat profit on each, how is this indie friendly?
The dev kits have more in them. Better specs and developing software plus you pay for licensing to release the game. Research a little.
Sony is kind of loaning the kits to the indie guys for 1 year, free and then they have the Pub Fund thing as well.
Yeah, I don't know why this is confusing to people. The kits aren't being sold at all. I don't even understand where they're getting the $2400 considering Sony isn't selling them, they're loaning them. Perhaps that's the replacement value if they go missing?
$2400 for a complete PS4 devkit is a great price. As $500 for a liquidated X1 is a decent price for what you get. However, you are truly getting what you pay for here. And I have never seen Indie devs complain about developing for Sony, but the same cannot be said for M$, for many devs reaction to dealing with M$ has been negative.
This article is dumb... Title is misleading as it deals with many self-publishing topics not just cost... It talks about devt relations, events for devts, and policies of sony in general toward indies. More like a scatterbrain trying to get hits on their web sight through a sensational title timed with X1 indie news...
Well if it's $14 dollars or less I have a great idea for a game!
I have to be honest, I really don't see why this topic is all the sudden getting a lot of attention. MS did this last gen with the 360, then now that PS4 is on board...all the sudden this is a "huge deal" even though I know that half the people saying "PS4 is more indie friendly and this is great for gamers" will never play an indie game...now that it appears that MS will again be better and more beneficial to indie gamers...MS isn't getting the "gamer console" label like the PS4..now it's just about how the higher cost of the PS4 dev kit is worth it over the XB1 dev kit at a 1/5th of a cost...yet these same people will get a PS4 cause it's $100 less (and comes with less). When did gamers get so jaded? It's all about arguments as to why the other game console is inferior...just play games dammit. Honestly, I do see the value in letting indie developers have a chance to make a great new IP, but really, it just seems like PS fanboys wanted to call themselves the "gamer console" and this was the only argument they had to make that claim..and it turns out it's not a good argument...it's as lame as the whole 15 minute DVR argument...I personally hope I can turn that crap off so I don't waste space and processing...unless you're making a walk through this is just self-centered crap designed to add more useless junk to the internet.
This is misleading. You can't do anything with a blank Xbox without the tools. And knowing MS, I doubt those are free. Visual Studio costs a fortune. Neither did they explain how exactly one can develop for the new XBox. All this is is another attempt to take wind out of Sony's sails with another half baked truth. MS is yet again focused on the announcement but not the details. What happened to XNA?
MS didn't announce it tbf, and are angry Gameinformer leaked the news apparently
Ok awesome this open the door for more indie games.
They should have kickstarter funds for Dev kits..Of course they have to shows a little something...
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