Push Square: "When the PlayStation 3 was at its lowest, you couldn’t move for criticism. Every announcement, news story, and trailer was accompanied by heated discussion; each unfortunate exclusive was forced to carry the weight of the entire machine. As the flagship format settled – its commercial fortunes reversed and operating system improved – the incessant analysis died down, and it allowed us to concentrate on the most important thing: the games. The software was always there, of course, but as opposed to the core of the plot, it was the subtext that filtered into a much larger – and often tedious – narrative. And the same is starting to occur with the PlayStation Vita."