Jae Lee writes: I’ve had a long and rather tumultuous relationship with point and click adventure games as I was growing up. I remember playing games like Grim Fandango and becoming enchanted by the world it presented, all the while struggling with the aspect of actually playing the damn thing. The characters, plot and setting were all spectacularly portrayed in painstaking detail with genius level creativity, but I never managed to finish it. I would get stuck not knowing the solution to a puzzle and eventually just call it quits, moving on to other games. The cycle continued with various other point and click games as I managed to finish only a fraction of the games I started from the genre.