Crispy Gamer writes: "I have beaten Metal Gear Solid 4: Guns of the Patriots. I know what happens with the characters. I know the twists and turns of the plot. I have conquered the bosses. I know what really happens to Snake. I can say this because last month over a three-day period in the mountains of Japan, I played through the final chapter in the Metal Gear Saga in its entirety.
And sadly, for now, I can only talk about the first section of the game I played.
When originally shown in trailer form at Tokyo Game Show 2005, MGS4 more or less set the bar for what people could potentially expect from the PlayStation 3. From the first act alone, it's apparent that Kojima Productions has gotten a good handle on PlayStation 3 development. Everything in the Middle East oozes with atmosphere even though the environments are primarily brown, crumbly and drab. Snake looks phenomenal, and whether switching from a crouched position into dive, rolling into a lying-down state, then rolling onto his back to inch closer to an enemy -- whom he puts out flat with a CQC move -- everything comes together seamlessly. Sounds are crisp, and I often found myself lifting my headphones to check if sound was in-game or happening in the actual world around me. Fans of the previous Harry Gregson-Williams' music will also be in for a treat, as the soundtrack's score is brilliant."
-Answers to series' questions
-Multiple ways of achieving goals
-No in-game tutorial
-New SOP system only available in multiplayer