20°

WCS: Region finals clash with TI3

All regional finals for Blizzard WCS will be played during the same dates. and at the same time as The International 3.

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gamersbook.com
40°

Dota 2 Strength Heroes Tier List For Turbo Mode

From beefy tanks to powerful carries, these are the best Strength heroes in Dota 2's Turbo Mode.

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hardcoregamer.com
170°

$15 horse for WoW made more money than StarCraft 2: Wings of Liberty

Jason Hall, currently an indie developer and former Blizzard employee, has been sharing some really interesting stories from his long career in the industry for a while now. Some of them are truly insightful, while others may seem depressing.

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gameworldobserver.com
Sciurus_vulgaris162d ago

I’m a little shocked that StarCraft 2: Wings of Liberty sold only around 6 million copies. The original StarCraft did over 11 million. Maybe Blizzard was too leisurely in releasing StarCraft 2? Starcraft 2 came out 12 years after it’s predecessor.

Plague-Doctor27161d ago (Edited 161d ago )

Im surprised too. Starcraft was still a huge name in 2010. It was kinda the only new RTS around and other genres like MOBAs hadn't really kicked off yet. I do remember at the time sentiment around the game was
pretty angry the game was being split into 3 but I doubt that would have impacted sales to that degree

Sciurus_vulgaris161d ago

For a long time I believed StarCraft II sold on par or better than its predecessor. There was so much hype for the game. Plus it had a pretty strong E-Sports scene for a few years.

Myself and half a dozen friends all bought StarCraft II: Wings of Liberty and played it religiously for a full year. While I bought the expansions, most of my friends did not. RPGs seem to be a generally low selling genre.

Nerdmaster161d ago

I'm not shocked at all. This was an early example of Blizzard being greedy. Instead of releasing a complete experience, splitting Starcraft 2 in 3 parts so it could make us purchase it 3 times if we wanted to know the whole story and play story mode with the other races.

Sciurus_vulgaris161d ago

I originally had that stance. However, Wings of Liberty, was just as long, if not longer than StarCraft 1. The expansions were of decent length too and added a good amount of additional content.

il-JumperMT162d ago

and people wonder why we are having mtx in everything. i blame the people who actual buy them.

Nerdmaster161d ago

It's interesting he used Brazil as an example of the importance of regional pricing. Nowadays many companies on Steam are setting their prices in Brazil as high as, if not more than, their price in USA. I simply refused to buy a few games when I noticed that's the case.

Extermin8or3_161d ago

This right here is the fucking problem.

161d ago
150°

Valve: 'Smurfing Is Not Welcome In Dota', Bans 90,000 Accounts

Valve has spoken out forcefully against smurfing in Dota 2 after banning more than 90,000 accounts - and targeting their owners.

Fist4achin234d ago

Pardon my ignorance for never having played this, but why even have the ability to create multiple guest accounts? It seems if there is only one account per player then it would eliminate this smurfing issue.

sadraiden234d ago

Probably to get new players hooked on the addictive gameplay loop, more people playing = statistically more people buying battle passes.

Fist4achin234d ago

Makes sense and cents for Valve. Thanks

franwex233d ago (Edited 233d ago )

Why would seasoned players want to play with lower skill players anyway? Just to owned them? They’re n00bs, what’s the fun in that?

It’s like on COD where they do bad on purpose for a few rounds, to then be place with with bad players to then dominate.

SegaSaturn669233d ago

This is human nature. I know people who do this in Dota2, CoD and other multiplayer games. They enjoy the dopamine rush that winning generates.