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Microsoft asked Criterion to develop a Burnout title for Kinect

Microsoft once asked Criterion to develop a Kinect-compatible Burnout title to be included in the box with the motion-sensing hardware, but the studio rejected the idea as it had just started work on 2010 racer Need For Speed: Hot Pursuit.

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pAragoN92441606d ago Show
andrewsqual1606d ago

I feel ya dude. After wiping the tears of laughter from their eyes Criterion politely said No.
This was 2010 people, imagine if it was today, they would have induced heart attacks from the laughter.

Microsoft must have seen this ad in early 2010 and wanted a Burnout Kinect game lol http://www.youtube.com/watc...

1606d ago
Hydralysk1606d ago (Edited 1606d ago )

I'm not a big fan of racing games, but I played a few burnout games and this would've been a terrible idea.

You need to be able to react quickly and precisely to dodge obstacles at high speeds, two things the Kinect is poor at providing with it's inputs. Furthermore, burnout always slows down for crashes, so if the Kinect controls fuck up and you crash you get a 5 second animation of your car getting trashed, which makes you even more annoyed since it was caused by unresponsive controls.

izumo_lee1606d ago

Why can't Microsoft just admit that the Kinect is best used as an interface device for games than an actual alternative controller.

The lag will always be there & no matter how hard Microsoft tries there is no escaping that part of the device. So use it what is best for it.

Gamesgbkiller1606d ago

Talk about listing to the fans.

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