Executive producer Josh Bridge confirmed that players will be able to choose a “Nightmare” mode that will have those classic timed events you loved from Dead Rising 1&2.
this is not a good sign. while they have stated that they have built both, it sounds like they did it just for the sake of making it easier for gamers. Timed Events is now an option, which should be the other way around.
The possibility to choose the game mode is interesting, I did not understand how you use the Kinect in this game. I do not expect anything but get your hands on!
One of the Kinect features is being able to shout to distract the zombies. This feature will have more downside than advantage, cause it means if any of your friends see you trying to sneak around, or being stealthy - they can blow your cover by just talking to you. "OOOH! IS THIS Dead Rising, the game that HEARS you" --- Another is being able to wack Zeds off your car by swinging the controller
I usually like harder difficulties, such a Ranger mode for Metro:LL. But I loath Timed misssions! It was always one of my biggest gripes with the previous Dead Rising games.(and it was a godsend when they removed them, in OffTheRecord(?)) The game is a Sandbox, and if I want to play with a harder difficult, for as long as I like, I should be able to. Limiting my play time to 20mins, just the amount of time I'm playing, cause I'm not always playing to reach the next mission. I wanna know how Nightmare mode is more difficult, not how it is shorter in duration. I will most likely be playing on the hardest difficult that doesn't have time contrainst - I hope there is one. --------- Can anyone clarify if there's a difference between "Timed Events" and the entire games freeroam being "Time Limited". IMO, having freeroam always timed kinda ruins the definition of freeroam - as in take your time, explore where you'd like (for however long)...
It seems like "timed events" is basically normal dead rising style: You have a certain amount of time to do whatever you want before the next event happens that moves the story along. At that point, you've done everything that you needed to do to progress the story, or it is game over. In the case of this game, the world is still free roam either way, but you have to force yourself to stay on task in order to reach certain goals before time runs out. I definitely like having the option to do either, and I can see myself doing a playthrough of each mode. Really looking forward to this game. Day one for me.
I doubt this game is going to be as good as the first two games. Timed Events need to be mandatory before anything else.
I always hated timed gameplay and I always will, just hate the feeling of being rushed.
Especially in a freeroam game, where you want to explore, or just literally waste time fighting zeds.
Timed events are the exact reason I don't like the Dead Rising series
I completely disagree. Timed events made Dead Rising unique as opposed to other zombie games, like Dead Island, where the story is just waiting for you to come by. In Dead Rising, you could feel time slipping by and it made everything so much more meaningful and tense.
In my opinion, when I play a zombie game, I don't want to feel rush playing the story. I want to be able to go out and just kill zombies, progressing the story when I feel like it. It's obvious we have a difference in opinions, and I respect you for not giving the usual child response "Your opinion is wrong, mine is right!"
For me, it wasn't so much the timed gameplay as it was the combination of timed gameplay coupled with the horrible A.I. of the survivors you were trying to escort. It wasn't uncommon for me to yell at my television constantly. "Yeah sure, why don't you go running directly into that crowd of zombies? Go ahead! Who wants to get saved anyway?"
If this is the way people are responding to "timed events," then there's no reason for me to play Dead Rising 3 anymore. I will just move on to other games.
You're not going to play because of the way people are responding to timed events? You're not going to play because they give you an option to not have timed gameplay? Not because the game looks bad, but because you can choose between timed gameplay and non timed gameplay. That's a weird way to decide if you'll play a game or not.
i hate timed events in games more than a long loading.
Good news, timed events are optional and there's no loading once you're inside the world.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.