For CD Projekt RED, simply porting the PC version of The Witcher 3: Wild Hunt to the new consoles would be too easy.
I doubt that next-gen console will be 'maxed out' that early
Yea they will max them out from early on but they'll learn down the road how to just keep squeezing power from them especially with the sources of compute commands. For PS4, they've worked with AMD to increase the limit to 64 sources from 2 compute sources.
On the PS4 there is also an extra BUS on the GPU and I doubt that is going to be used barely at all for the first year or two. Guerilla Games did there Killzone: Shadowfall demo postmortem and they showed how much they used for there CPU, GPU and CPU/GPU. 3GB was the GPU, 1.5GB was for the CPU and like 0.125GB was the CPU/GPU. Seeing how first party studio's aren't maxing it out I doubt third party studio's will.
They make PC games and PC does have much better GPU than the consoles. So that's possible.
Tomaszkiewicz didn't even say that. What he said was, he is "look[in] forward to – working to get the max out of the hardware". Sure thing use at it's best ability, but will they "max it out"? Probably not - or not yet.
"Yea they will max them out from early on but they'll learn down the road how to just keep squeezing power from them especially with the sources of compute commands." Sooo... not maxed out?
Yeah, they could easily max it out if their engine is not optimized.
Has any system ever really been maxed out before....?
I think The Last of Us is probably as close as you can get, as far as I can tell...
Maxing out a system just means using the hardware to it's limits. Crap code can do that fast, he obviously means trying to get the code tailored to each system before the game launches. I'm really excited for this one, it seems like one of the few games I could not see on a current gen consoles.
I think some ppl miss my point. So are some of you guys saying that Naughty Dog or any other developer will never surpass limits set by Last of Us on the PS3??? Me personally, I think there are developers out there that will always push the limit..... Naughty Dogmight just surpass themselves with another PS3 game in the future.
@ Tainted Gene You said system, so yeah, I mentioned a specific system, that being the PS3. Did you just mean all systems in general then? I was trying to reply in the best way my knowledge fits. I'm pretty sure they used every bit of anything they could outta the PS3 in that particular game. I mean sure, they could improve in some areas here or there on certain things, but it would really be using the same amount of power. That's just squibles and squables when it comes to coding, it doesn't actually have to do with the specs or any of that nonsense. Did you want a different response? I guess I'm not really sure where your question is.. I guess that's what I'm trying to say..they squeezed a lot of power out of a 7 year old console, that's all. OT: I damn sure hope they don't max anything out on consoles that aren't even released yet, when the game's only coming out a year after said release. I've liked everything they've said up until this point.. The consoles are modified chips, so there are always funny subtle little ways they can find to play with that, and utilize something that they didn't even realize was there before. That's part of the fun, it just gets better over the life-cycle. You can always find new ways to squeeze ;p haha!
@ fenome I meant along the lines of : "3-4 years from now a developer releases a PS3 game (exclusive or otherwise) that BLOWS everything else away in terms of content, gameplay, presentation, graphics... the whole nine yards. What I saying is that most devs say "we maxed the sys out" for only a few years to go by until that same or another devs surpasses the previous "maxed specs" game. In this case I referring to PS3... but my attitude regarding "maxing out a sys" can go for any console.
The Witness sounds like its maxing out the ps4 because Mr. Blow doesnt seem to know how to code efficiently. Oh don't get me wrong it's probably the game I'd want most for ps4 but this game shouldn't be using nearly triple the resources as KZSF for example. It just depends on the devs.
shadow of the colossus PS2
@tainted gene not really, but you are subject to the law of diminishing returns. as seen here even today (this example from 2k8) people in the demoscene are working to max out the commodore 64, read some of the comments and see what they were able to achieve. :) http://www.youtube.com/watc...
final fantasy 10 ps2
Well, Xbox One might be.
@Hammad the only thing that's "Maxed Out" daily is your fanboyism.
^ hahaha good one.
@Colzer01 You have to think, the PS4 and X1 are basically PC's. These PC developers have been putting the hurt on high end PC cards, so the PS4 and X1 aren't really going to be that hard to "max out". As tools improve so will performance. I guarantee you this will be a shorter console cycle than the PS360.
especially with x86 architecture. It's not this new technology that developers get better at as time goes on... There are already developers that have had more time with it then ps3's and 360's architecture. It's gonna be relatively quick to find the limits of ps4 and X1
Read this: http://www.eurogamer.net/ar... It's not like you take the code and throw it at a PS4 compiler and it "will just work". It is still a console with console specific needs to be taken care of otherwise you'll get crappy performance. Especially because the PS4 does not run DirectX or a windows OS. But also gives you much more freedom because it offers more low level APIs - which on the other hand require more work but gives you a better "reward".
Agreed. I think by 'max out' they really mean 'make it look as good as we can'
The term maxed out is subjective--- its quite possible to max out a console early on-- but over time new methods develop to push the hardware further-- example--uncharted 2 maxed out ps3 but naughty dog figured out how to push it even further therefore you have uncharted 3 and tlou. A bad code can technically max out a console by hogging all its resources. Having said that, I agree that they will "max out" system resources, seems unlikely. 7gb of gddr5 seems abit much at this stage for gaming resources, also are they willing to make an uneven multiplatform game. Taking PC out the equation, Ps4 has roughly 40-50 percent more raw power than xbox one and more ram available --- Are they really going to make a superior version for one console over the other-- i have my doubts. Like most other multiplatform games-- i think most developers will find a common ground between the two different frameworks and push that as much as possible.
No specific details of the hardware have been confirmed/released yet so the PS4 having 40%-50% more raw power is a little far fetched, Just wait until both companies release specs before we all start comparing. Plus it will be down to each specific developer for each specific platform exclusive in regards to how good certain games will look.
This isnt news-- exact specs may not be known-- but teraflop info to its core info is out. but raw power is also subjective-- because only certain parts of a graphics card is fully utilized--- some are used for other processes-- sort of like a multi core processors--- PC Graphics card can be argued it has anywhere from 0 to 500 percent more raw power than console-- it doesnt mean it will ever use the full power. Second Developer can use more of one resources to another but they wont--- for example with the advantages of bluray drive this gen more content could have been loaded-- but did most developer even uses the space-- no they didnt--- all they really did is instead of compressing all the data like they did for 360 they more or less just left the data uncompressed-- but with compression tech being really good these days-- this gave no advantage to the ps3.---People will argue about azure features of MS-- but its really not gonna push graphics anymore then it its current native graphics card is able to push-- physics and making a more vibrant world is a given-- but simply put graphics packet is far to large to process back and forth-- its why the native apu in one is powerful-- and not a roku device--- btw gaikai can do the same thing on ps side. People will also argue the 300000 server idea-- btw they dont actually have 300000 real servers to work with--- alot of them will be virualized and backed up by mesh toplogy-- its how enterprise servers operate--- second-- xbox isnt the only service its providing-- azure project is built with office and all ms products in mind.
I think that they will be able to advance quicker to "maxing out" the consoles because of the straight forward x86 setup than in previous generations of gaming. But I doubt the W3 will get it close right out of the gate.
This is correct-- x86 is THE reason why they will be able to tap the full power of the Apu right off the bat-- but they will develop a more efficient method over time-- but i dont think they will use all the resources---7 gb gddr or even 5 gb of ddr4 in xbox case is abit much--- you have to remember that developers is used to developing phenomenal games on less than 512 mb this gen-- in ps3 case the memory was split in have for cpu and rsx to use. Also general graphics instructions pipeline is now more open to these units-- what kind of product its gonna be has yet to be seen
getting consoles to max is a funny thing, you hear the word we maxed out console bunch of times but not many actually do it developers keep learning new tricks during development on how to use the system so they keep getting more and more out of consoles
Did you play any of the old witcher games????????????????????????? ?? I had 3 graphics cards and still couldnt play witcher 2 at 60 fps on ultra with ubersampling on. Ubersampling is going to kill the consoles if its used on the console version.
It won't max anything, especially with it being multiplatform, but good to know they're actually trying to make it look good.
Devs were saying that earlier this gen with PS3 and 360. It's a bold statement CDPR but it simply won't happen.
There is a difference between current gen and next gen consoles though. Current gen used custom hardware that developers had to learn to use properly over many years. This is especially true with the PS3 and its Cell processor. Next Gen is different in that is uses x86 PC architecture which developers have already been using for a really long time. While CDPR probably won't be able to max out the console completely, I am sure they will get close. I imagine most developers, especially first party, to be maxing out the consoles in 2-3 years compared to 5-6 years.
Right I agree. But Sony and MS are still developing its tech even after release of consoles and its games. Devs won't have the full power of the PS4 and X1 right out of the gate.` Apparently dev kits need time to mature and grow over time as MS and Sony make it available to them.
Face it guys the new consoles are basically PCs. The Devs behind The Witcher series are very used to the x86 environment. Look at Witcher 2 for PC its absolutely stunning, it looks 10x better than the 360 version. Its so much easier to make a game for x86 than for the PS3 where you had to fiddle around for 6 months before you got anything working.
a pc dev that been making some of the best looking rpgs saying their trying to max out these new systems. thats thats just crazy. they gonna have a tough time with the cell like everybody else
With the cell? What cell? Ps4 and xone has no cell processor. Where have you been the past few months?
he forgot to put /s at the end of his sentence
A lot less "hidden power" in these new consoles since they're basically just PCs. Unlike the cell, these developers have been working with these architectures for probably upwards of 20 years in some cases.
shh dont say that too loud they might attack you
No, just no. PCs haven't been the same the past 20 years at all. Makes me wonder if you're twelve. The single memory-pool, eight hw cores and added wizards jizz is fairly new and uncharted territory.
I'm 36 and I retired 4 years ago. Thank you oil&gas :) Been pc gaming since the mid 80s. How about you? My statement above stands. If anything the developers who only made games for ps3 will have an even harder time than the multiplat developers.
Off topic but how the hell do you retire at 32?
Grew up where land was very cheap so I bought a bunch. An oil&gas company came and found what they were looking for on it :) I still own all the land they just pay me to drill on it, and they pay well :)
While I agree with you for the most part there are a few things that are incorrect with your statement. No1 there are differences between next consoles and pc's, the ps4 is linux and can't use direct X, and the xbone uses a weird thing where the move engine allocate registers and has edram. Also most pc games have to accommodate various versions of direct x and gpu so no pc game ever gets optimisation. I think the earlier devs get kits the better they do with them especially with new stuff like HSA. Also the best companies have the most money to get the best staff which very few pc company's get the chance to do with some exceptions.
I agree. Especially on PS4 where there is no such thing as DirectX. Middleware might work at this point, and if your's game depends heavily on it it should be a straight port. But if the developers go deeper (like in that report from Uib/TheCrew) than there is quite some work to be done - and hidden potential. Those guys even went so far of writing their own memory handling instead of using Sony's and they think there is more hidden potential. I would think especially in the GpGPU compute area - which I doubt a lot of developers will be using at it's fullest at the beginning. All this could not be backported to the PC because it is very specific to the platform. So, I agree. It's not "just a PC" because it runs an x86 cpu. It will be interesting to see, how much compute middleware will be using down the line. I doubt Havok for example is fully optimized for running on either the 8 cores or the GPU just yet. And those are third party libraries which developers cannot change and are dependent on when those companies release more optimized versions.
I'm 21. Being an older,retired man does not make you automatically right.
Doesn't make me automatically wrong either.....
Yep agreed, but still some new features and hardware. Beyond running basic x86 code pc's have changed a lot. And the Console API's are new to a lot of devs also. esp the ps4 API. And then something that wil keep itching their nuggets is optimising and adding features through the means of Assembly programming.
@sorane I'm 36 too, glad your clever purchasing of land has paid off, did you know that there was a good chance of oil on the land when you bought it.
We're getting devs saying "we're getting the most out of the console" already? Then, again, and again.
So they will Max out what each console can give or Max out the lower powered one and use the same version in the one that can give more??
Though saying Max out this early in the consoles life(before they are released!) Is a very very bold claim.. Isn't it?
Why is this impossible? Hardware of any type is easy to max out depending on optimization. Ever hear of SSAO? High-end computers that are easily more powerful than PS4 or Xbox One and are already a few years old to boot, can be "maxed out" in the right parameters. Consoles are always the weakest platform and can easily be "maxed out", at any time of their life. The new consoles are relatively lower end hardware in the computer world (what did you think $400-$500 gets you?). These guys make gorgeous games and the witcher 3 will be their best yet. There is a reason games always look best on PC: more power from better hardware. Witcher 3 and any other title will have better graphics on PC BECAUSE of the limitations of console architecture. I'm sure ill get disagrees (without validation of course) as this is a console site however what I said is simply reality. Can't "max" out a console early? Sure you can, they are technologically inferior at launch--It's called a cost cap. Only so much a company can do with a cap of $300-$600 AND make a profit....
To be fair, PCs are both the weakest and most powerful platform. Consoles are middleground.
The new consoles are little more than PCs. You aren't going to get the day and night differences seen from this generation when looking at launch games to now. I've been saying this from the beginning. The games seen thus far look good. Very good. Comparable to a high-end rig. They also aren't going to improve much over time. I also think, even with them really pushing the capabilities of the consoles, that the difference in graphical fidelity between the PC version and console version will certainly be there. And this is from a developer who managed a fairly impressive port of Witcher 2 for the 360.
My second day one purchase for next year, right after Dark Souls II
Considering how good the Witcher games each looked on PC for their respective launch time periods compared to other high caliber games released during the same time period, i would actually believe that statement. Love CD Projekt, no DRM on their games and a brilliant no DRM old game service in GOG. These guys actually care about gaming as a whole.
Just turn on ubersampling and boom! Maxed out ;)
"looking to max out.." simply mean getting what THEY can out of a system.Not that the system can not achieve anything more.But really what do you expect a Dev to say that they are gonna half ass it and just quit trying? But like many things open to interpretation.
That title is a lil bit misleading, I believe what they meant was that The Witcher 3 on the next gen console will be comparable to the MAX setting as on the PC version. If anyone can do that, CD Projekt can. I hv total faith in them.
No, that's not at all what he was saying. They simply want to get the best out of each platform.
The Witcher looks a great game. Hope the console versions are up to standard
having a game utilize the 7gb gddr5 ram is one thing, finding all of mark cerny's secrets is another. "...easy to learn, difficult to master."
Max out the XBONE... Sure. But when it comes to the PS4, Oh boy that will be a challenge! PS4 wont be maxed for years to come! While the XBONE will take around 1-2 years. EDIT: I'm in favor of the PS4 ;)
EDIT: I'm in favor of the PS4 ;) Geewillickers, I wonder how I would've ever come to that conclusion without you saying so.
Not to be a Debbie downer, but they've already gone on record saying they aren't going to utilize the extra benefits from the GDDR 5 ram. This is simply PR hype.
Confused as to why people would disagree with facts, but whatever.