Speaking with NowGamer, Titanfall developer Steve Fukuda says that having issues with next-gen consoles will always happen.
Yeah pretty obvious especially considering the Xb One's RAM deficiency workaround (esram), which means it is now the most difficult to make games on.
Obviously did not read the article
I don't see how my comment is not related to the article, after all, the esram is part of the reason that "next-gen consoles are going to require understanding before we see the best of them."
Where in the article did they mention esram? Where in the article did he even indicate in the slightest that they are refering to inefficiency in the hardware? In fact do u have an xbox one dev kit and if you do, can you please tell us when you will be gracing the Microsoft stage at E3 to announce your project. Your just a bitter troll.
Esram is a part of what makes it slightly harder to develop games on Xb One, in what way is pointing out that fact bitter or trolling? Yes it isn't directly brought up in the article but it is most definitely related. It's just typical of the fanboys on this site to persecute anyone who even remotely criticises their console of choice. Nothing I said was malicious or falsified please direct your unwarranted anger somewhere else.
@chaostar Such an insightful and intelligent comment..... As well as having nothing to do with the article..... Great job...
"Yeah pretty obvious especially considering the Xb One's RAM deficiency workaround (esram), which means it is now the most difficult to make games on." The heck ? lol.
There is nothing difficult about esram, the 360 already did it with edram, and pc's also have this in the form of L cache. In fact, the XB1 runs on a Win8 kernel, so if you develop a game for PC, all you have to do is cross compile it to the XB1. For the ps4 games first have to be ported to sony is own graphic library, as well as the library's that come with Freebsd.
It does not "run on a Win8 kernel." The Win8 kernel is for apps. The gaming OS is separate. The hypervisor OS is the mediator between them.
@ foxgod "L cache"? Do you know that the "L" just stands for "level"? and the actual cache is SRAM. And you do know that CPUs have had this cache since the 90's. And anyway you cut it, x1 devs have to figure what needs higher bandwidth and what doesn't, and then try to fit it all onto 32megabytes. You don't have that issue on PS4
Esram is not mentioned in the article, though it is definitely part of `understanding the console before we use them`as mentioned in the article. I guess the main point being made in this article is that even though both consoles are more pc like, developing for a new generation places a heavier load on technical resources.
nothing is mentioned in the article, they only talk about it in a very general way but that the Xbox has split memory and most of it is slow as hell for the GPU is a fact and an hindrance. This is why Cerny said they didn't go with GDDR5+esRam on the PS4, because it made things more difficult and you can bet this is one of the difficulties that 3rd party's are having with the console.
Cerny this, Cerny that. I thought this article was about Titanfall and X1
But he thought of XO probably. Show me just one developer who said that the PS4 is hard for developing games. Instead : http://www.craveonline.com/...
It's about next gen consoles in general, nothing there about XO. Misleading title and you should read the article first before posting.
Charlie D on Semi-Accurate posted a while back he's talked to a number of devs and without exception they were VERY happy with the PS4 and far less happy developing for the Xbox One. This has since been backed up by a number of articles from various sources. Mark Cerny's 1-2 months 'time to triangle' for the PS4 appears to be highly credible. Hence the above article is almost certainly referring mainly to the Xbox One and not the PS4.
Both systems have a unique RAM approach. Sony devs need to optimize GDDR5 for linear CPU calculations that require lower latency and Microsoft devs need to figure out a way to speed up their DDR3 which is ideal for CPU, but less than stellar at GPU calculations that like multiple pipelines. The eSram is Microsofts solution to increase speed. Not sure how Sony is tackling the issue with latency on their end. I am sure we will hear eventually, but realistically it's not very important to gamers. GDDR5 and eSram? What would the point be? GDDR5 latency is already an issue. Adding eSram would make it worse.
Its a waste of time trying to explain as it seem most of N4G is brain dead. I wouldn't be surprised if zombies are running this site.
chaostar ignore green hes an ignorant troll and an apologist.
@Pope You have 2 bubbs, why do you suppose that is? Because your so charming?
Your funny and delusional.
Your funny and delusional what?
You are funny and delusional, sir!
Misleading title! I'ts about new generation consoles! Not just XO!
The studio is only working on the X1, what other next gen could he be talking about?
That we know of.
Well, since TF is obviously timed, they could already be casually experimenting with the PS4.
Well, i don't see which game Respawn develops for PS4 for now.
You really believe they never got ps4 dev kits? You are the same people saying it's a timed exclusive and it will come to ps4 eventually..and now you assume they don't even have a dev kit. Irony...
@ ballseye why would they get a devkit way b4 they are even going to start to port it over??
With any new hardware there is gonna be problems. As developers learn more on the new hardware things will get easier. Atleast thats what i got from article.
I love how people praise Uncharted or the Last of Us, because they look so great. And the exact same people try to make the Xbox One look bad, because it is "only" 4-5 times more powerful than a PS3... I think Halo 4 looked great and I am certain that talented developers will create great looking experiences for every next gen console - including the Wii U.
First game will present challenges for them without a doubt, real question is will they go back to the crap out the same damn game every year like they did with COD. Judging by their track record they can keep Titanfall on the X1, I have almost zero interest in playing it.
That would explain why several of the upcoming Next-gen games aren't mind blowing graphically. But release 360/PS3 games compared to one being released now shows a massive graphical improvement. I used to think that a lot of launch 360 games didn't look much better than Xbox 1 the original (God, Xbox One is a HORRIBLE name), then later my mind was blown by Gears.
Yep, personally for me "next gen" arrived when I first played Gears of War. I can't wait for the moment it happens on the upcoming console gen, whether its MS or Sony..... I cant wait to know its arrived.... (Ps. Yes I do have a capable gaming PC, but a lot of console exclusives do it for me)
No need to argue over this. He is simply saying developing on a new system will take time to learn. No one is talking about porting games, he is talking about developing games on them. We all know what Xbox 360 and PS3 games looked like at launch compared to how they look now. So what he says is not a stab at PS4 or the Xbox One. He is just simply talking about development and how with new hardware comes having to overcome new technical challenges. Would help to actually read the article before going off on a tangent.
There is no way to have a fruitful discussion without the trolls interfering.
I'd like to make a point about the PS4 and X1 RAM situation. Forget about speed and latency for a second. If these consoles are built like PCs as I have been reading, then wouldn't it be obvious to those with some PC gaming experience that playing a game does not take up much RAM at all. The most RAM I have ever seen a game take up is from Max Payne 3 at around 500MB at any given time. That being said, why would games on consoles be any different? Optimization? I highly doubt it, because you can run Battlefield 3 @ 60 FPS on max settings with 4GB of RAM with the Windows OS simultaneously and still have RAM left over for other tasks. The reason 8GB of RAM has been put into these consoles is for multitasking.
Have you actually watched a graphics cards ram useage? Because these consoles are just a GPU in a box. Running BF3 with sli gtx670 on triple monitors I regularly used 80-90% of available gpu ram. Still managed solid 60fps though. A PC main ram takes a back seat in useage.
Bad example as 3 monitors isn't possible to do on a console and obviously would require more ram and a better gpu than any console even has.
Okay then. Single monitor @120 fps bf3 still used 1.5 gb of the 2gb of ram. Obviously scenario dependant. Micdude made a point he'd never seen a PC game use more than 500mb of ram but then referred to his pc main ram not the GPU standalone ram
Micdude, in the nicest way possible. What you just said was dumb. Xbone res 3GB to multitask. PS4 1GB to multitask. 500MB for Max Payne 3.... lol. Battlefield 2 needed 512MB of ram back in the day.
Yeah I don't have a rig with badass parts lol. That is what I have seen from personal experience (Max Payne not BF) . My point was that the amount of RAM the consoles will have available won't matter (That is, the performance won't be affected) because the games probably will not use it all anyway.
Woow every time there is article about Xbox one and all I c Sony fan boys saying blah blah blah blah blah like one years old kid they can't say any word yet get a life and admit Xbox one > gaystation 4 forever
Both systems have their pros and cons. It's just fanatical fanboys that try to taint how awesome next gen is going to be.
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