TVG writes: "Strap yourself in tight. Haze is almost ready to give you the Nectar induced ride of your life and Free Radical tells us why...
We've been eagerly anticipating Haze here at TVG for many moons now. The two delays that the title has gone through have only wetted our appetite further. With this in mind, we sat down with Derek Littlewood, Haze's Project Lead, to see how Free Radical Design has been tweaking its first next-gen shooter over the last few months of dev time.
TVG: Graphically, as far as the PlayStation 3 is concerned, there's perhaps a perception that we haven't fully seen what the system has to offer yet. Do you feel that you had the chance to fully stretch the capabilities of the machine visually, or was it more a case of focusing on the gameplay and getting solid next-gen graphics, but making sure the gameplay is spot-on?
A: The gameplay was always going to be first and foremost, but I think we've pushed the PS3 pretty hard in places. I think there is more to be gotten out of it. Well, I know there's definitely more to be gotten out of it. I know of areas in our engine where we could improve the way we're doing things to be able to throw more things around. You're going to see better results coming out of the PS3 in the next few years - it's going to keep on improving.
As far as what we've achieved with Haze is concerned, I think we've achieved something that, for this time, is showing what the PS3 is generally capable of at this point. But games are going to come along in future that are going to be progressively better."